Iron Golem

- Size: Large
- Type: Construct
- Alignment: Unaligned
- AC: 20
- Initiative: +9 (19)
- HP: 252 (24d10 + 120)
- Speed: 30 ft.
| ATTR | VAL | MOD | SAVE |
|---|---|---|---|
| STR | 24 | +7 | +7 |
| DEX | 9 | -1 | -1 |
| CON | 20 | +5 | +5 |
| INT | 3 | -4 | -4 |
| WIS | 11 | +0 | +0 |
| CHA | 1 | -5 | -5 |
- Skills: None
- Immunities: Fire, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
- Senses: Darkvision 120 ft.; Passive Perception 10
- Languages: Understands Common plus two other languages but can't speak
- CR: 16 (XP 15,000; PB +5)
Traits
Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
Immutable Form. The golem can't shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.
Bladed Arm. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.
Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.
Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.
Lore & Background
Iron golems are the most powerful of the traditional golems, crafted from iron and animated by powerful magic. These massive constructs serve as ultimate guardians for the most important locations and treasures. Creating an iron golem requires immense magical knowledge and resources, making them rare and valuable.
Combat Tactics
Iron golems are nearly unstoppable in combat, using their Multiattack to deliver devastating blows with their fists. Their Poison Breath can incapacitate multiple enemies, while their Magic Resistance and damage immunities make them nearly impervious to most attacks.
Encounter Ideas
Vault Guardian: An iron golem protects a treasure vault or magical repository. Factory Worker: Iron golems perform dangerous tasks in magical workshops or forges. Ancient Sentinel: An iron golem continues to guard ruins long after its creators have died. Runaway Construct: An iron golem has malfunctioned and is causing destruction in populated areas.
Environmental Effects
Iron golem presence creates heavy footprints in stone and metallic sounds that echo through structures. Their magnetic field may affect metal objects and compass needles.
Treasure
Iron golems don't collect treasure but often guard valuable magical items, rare materials, and ancient artifacts. Their iron bodies may contain precious metals or gems used in their construction.
Plot Hooks
The Master's Workshop: The party discovers an iron golem factory and must decide what to do with it. Golem Rebellion: Iron golems have begun acting independently, raising questions about artificial consciousness. The Iron Army: Someone is building an army of iron golems for conquest or defense. Repair Manual: The party finds instructions for creating or controlling iron golems.