Mimic

- Size: Medium
- Type: Monstrosity
- Alignment: Neutral
- AC: 12
- Initiative: +3 (13)
- HP: 58 (9d8+18)
- Speed: 20 ft.
| ATTR | VAL | MOD | SAVE |
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 12 | +1 | +1 |
| CON | 15 | +2 | +2 |
| INT | 5 | -3 | -3 |
| WIS | 13 | +1 | +1 |
| CHA | 8 | -1 | -1 |
- Skills: Stealth +5
- Immunities: Acid; Prone
- Senses: Darkvision 60 ft.; Passive Perception 11
- Languages: None
- CR: 2 (XP 450; PB +2)
Traits
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.
Actions
Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the mimic), reach 5 ft. Hit: 7 (1d8+3) Piercing damage—or 12 (2d8+3) Piercing damage if the target is Grappled by the mimic.
Pseudopod. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8+3) Bludgeoning damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.
Bonus Actions
Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn't transformed.
Lore & Background
Mimics are shapeshifting predators that can perfectly imitate inanimate objects, particularly treasure chests, doors, and furniture. These creatures are patient hunters that can remain motionless for years, waiting for the perfect opportunity to strike. Mimics are intelligent and cunning, capable of learning from their experiences and adapting their hunting strategies.
Combat Tactics
Mimics rely on surprise and their Adhesive property to trap victims before attacking with their Pseudopod. Once a creature is stuck to them, mimics can attack with advantage. They prefer to ambush isolated targets rather than fight groups.
Encounter Ideas
The False Treasure: A mimic poses as a treasure chest in a dungeon or abandoned building. Furniture Monster: A mimic has taken the form of furniture in an inn or noble's house. The Helpful Door: A mimic disguised as a door offers to 'open' for travelers. Dungeon Guardian: A mimic works with dungeon inhabitants to trap intruders.
Environmental Effects
Mimic presence makes adventurers paranoid about touching objects. Furniture and containers in the area may show signs of being tested or prodded by suspicious visitors.
Treasure
Mimics often contain the possessions of their victims, including coins, jewelry, and magical items. Some mimics deliberately collect treasure to make themselves more appealing targets.
Plot Hooks
The Collector: A mimic has been posing as various objects to build a collection of victims' treasures. Mimic Infestation: Multiple mimics have infested a location, making everything potentially dangerous. The Intelligent Predator: A particularly smart mimic has learned to communicate and offers deals. Shape-shifter Mystery: Strange transformations in a location are attributed to mimic activity.
Lore & Background
Mimics are shapeshifting aberrations that can perfectly imitate inanimate objects, most commonly chests, doors, and furniture. These creatures are ambush predators that use their disguise abilities to surprise and devour unsuspecting victims. Mimics are intelligent creatures with their own language and culture, though they rarely interact peacefully with other species.
These creatures are thought to have originated from magical experiments or planar influences that gave them their unique abilities. Some mimics are solitary hunters, while others may work together in small groups to create elaborate traps.
Combat Tactics
Mimics rely on surprise attacks, waiting motionless until prey comes within reach before revealing their true nature. They use their adhesive properties to grapple enemies while attacking with their pseudopods, making escape difficult once combat begins.
Encounter Ideas
Treasure Chamber: A mimic poses as a valuable chest in a treasure room. Furniture Store: Multiple mimics have infiltrated a shop, creating a deadly shopping experience. Dungeon Guardian: A mimic serves as a living trap in an ancient dungeon. Urban Predator: A mimic hunts in a city by disguising itself as common objects.
Environmental Effects
Mimic presence makes adventurers paranoid about every object they encounter. Areas with mimics often show signs of previous victims and may have an unusual absence of scavengers.
Treasure
Mimics often contain the possessions of their previous victims, creating genuine treasure hoards within their bodies. They may also have items they've absorbed over years of feeding.
Plot Hooks
The Talking Chest: A mimic offers to cooperate in exchange for regular feeding. Mimic Infestation: A location has become overrun with mimics working together. The Shapeshifter's Dilemma: A mimic struggles with its predatory nature and seeks alternatives. Living Architecture: An entire building is revealed to be constructed from cooperative mimics.
Lore & Background
Mimics are shapeshifting aberrations that can perfectly imitate inanimate objects, most commonly chests, doors, and furniture. These creatures are ambush predators that use their disguise abilities to surprise and devour unsuspecting victims. Mimics are intelligent creatures with their own language and culture, though they rarely interact peacefully with other species.
These creatures are thought to have originated from magical experiments or planar influences that gave them their unique abilities. Some mimics are solitary hunters, while others may work together in small groups to create elaborate traps.
Combat Tactics
Mimics rely on surprise attacks, waiting motionless until prey comes within reach before revealing their true nature. They use their adhesive properties to grapple enemies while attacking with their pseudopods, making escape difficult once combat begins.
Encounter Ideas
Treasure Chamber: A mimic poses as a valuable chest in a treasure room. Furniture Store: Multiple mimics have infiltrated a shop, creating a deadly shopping experience. Dungeon Guardian: A mimic serves as a living trap in an ancient dungeon. Urban Predator: A mimic hunts in a city by disguising itself as common objects.
Environmental Effects
Mimic presence makes adventurers paranoid about every object they encounter. Areas with mimics often show signs of previous victims and may have an unusual absence of scavengers.
Treasure
Mimics often contain the possessions of their previous victims, creating genuine treasure hoards within their bodies. They may also have items they've absorbed over years of feeding.
Plot Hooks
The Talking Chest: A mimic offers to cooperate in exchange for regular feeding. Mimic Infestation: A location has become overrun with mimics working together. The Shapeshifter's Dilemma: A mimic struggles with its predatory nature and seeks alternatives. Living Architecture: An entire building is revealed to be constructed from cooperative mimics.