Minotaur of Baphomet

- Size: Large
- Type: Monstrosity
- Alignment: Chaotic Evil
- AC: 14
- Initiative: +0 (10)
- HP: 85 (10d10+30)
- Speed: 40 ft.
| ATTR | VAL | MOD | SAVE |
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 11 | +0 | +0 |
| CON | 16 | +3 | +3 |
| INT | 6 | -2 | -2 |
| WIS | 16 | +3 | +3 |
| CHA | 9 | -1 | -1 |
- Skills: Perception +7, Survival +7
- Senses: Darkvision 60 ft.; Passive Perception 17
- Languages: Abyssal
- CR: 3 (XP 700; PB +2)
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12+4) Slashing damage.
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6+4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.
Lore & Background
Minotaurs of Baphomet are the chosen servants of the demon lord of beasts and labyrinths, elevated beyond their normal kin through dark pacts and infernal blessings. These massive bull-headed humanoids combine the natural ferocity of minotaurs with the cunning malevolence of demonic influence. They serve as Baphomet's agents in the material plane, spreading chaos and establishing cults dedicated to their master.
These creatures are far more intelligent and dangerous than common minotaurs, possessing supernatural abilities and an understanding of both warfare and dark magic. They often lead other minotaurs and beast-like creatures in service to their demon lord.
Combat Tactics
Minotaurs of Baphomet combine their natural charge attack and labyrinthine recall with enhanced abilities granted by their demonic patron. They use their intelligence to set ambushes and lead enemies into carefully prepared killing grounds, often within maze-like structures.
Encounter Ideas
Cult Leader: A minotaur of Baphomet leads a growing cult in a major city. Labyrinth Guardian: The creature guards an ancient maze filled with dark secrets. Demonic Herald: A minotaur of Baphomet announces its master's coming invasion. Beast Master: The creature commands an army of monsters and corrupted animals.
Environmental Effects
The presence of a minotaur of Baphomet causes the local area to become maze-like and confusing. Paths seem to shift, and even familiar areas become difficult to navigate as reality warps around the creature's influence.
Treasure
These creatures possess weapons and armor blessed by Baphomet, often bearing the demon lord's symbol. They may also have maps of hidden labyrinths, demonic contracts, and treasures offered by cultists.
Plot Hooks
The Growing Maze: A minotaur of Baphomet is transforming a city district into a supernatural labyrinth. Demonic Pact: The creature offers power to desperate individuals in exchange for service. The Beast Cult: A minotaur of Baphomet seeks to corrupt druids and rangers to its cause. Labyrinth of Souls: The creature guards a maze that traps the souls of those who die within it.