Skip to main content

← Back to Monster List

Stone Giant

Stone Giant
  • Size: Huge
  • Type: Giant
  • Alignment: Neutral
  • AC: 17
  • Initiative: +5 (15)
  • HP: 126(11d12+55)
  • Speed: 40 ft
ATTRVALMODSAVE
STR23+6+6
DEX15+2+5
CON20+5+8
INT10+0+0
WIS12+1+4
CHA9-1-1
  • Skills: Athletics +12, Perception +4, Stealth +5
  • Senses: Darkvision 60 ft.; Passive Perception 14
  • Languages: Giant
  • CR: 7 (XP 2,900; PB +3)

Actions

Multiattack. The giant makes two attacks, using Stone Club or Boulder in any combination.

Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 22 (3d10+6) Bludgeoning damage.

Boulder. Ranged Attack Roll: +9, range 60/240 ft. Hit: 15 (2d8+6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Reactions

Deflect Missile (Recharge 5-6). Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response: The giant reduces the damage it takes from the attack by 11 (1d10+6), and if that damage is reduced to 0, the giant can redirect some of the attack's force. Dexterity Saving Throw: DC 17, one creature the giant can see within 60 feet. Failure: 11 (1d10+6) Force damage.

Lore & Background

Stone giants are contemplative beings who dwell in mountainous regions, viewing themselves as artists and sculptors rather than warriors. These massive humanoids live in harmony with the rocky environments they call home, carving elaborate cave systems and creating magnificent stone sculptures that can last for millennia. Their society values patience, craftsmanship, and artistic expression above material wealth or conquest.

Living in small, tight-knit communities deep within mountain ranges, stone giants spend much of their time in quiet contemplation or working on long-term artistic projects. They measure time in decades and centuries, approaching tasks with methodical patience that would frustrate most shorter-lived races. Their deep connection to stone and earth makes them natural guardians of mountain passes and geological sites.

Combat Tactics

Stone giants prefer to avoid conflict when possible, but when forced to fight, they use their natural connection to rocky terrain and their incredible throwing ability to devastating effect. They can hurl massive boulders with pinpoint accuracy over vast distances, making them formidable opponents even when enemies cannot close to melee range. Their thick skin and natural armor provide excellent protection against most attacks.

In combat, stone giants use their knowledge of mountainous terrain to gain tactical advantages, positioning themselves on high ground where they can rain stones down on enemies. They prefer to keep opponents at range while using their superior mobility in rocky environments to avoid retaliation. Their immense strength makes them dangerous in close combat, but they typically reserve melee fighting for desperate situations.

Combat Tactics

Stone giants prefer to avoid conflict when possible, but when forced to fight, they use their natural connection to rocky terrain and their incredible throwing ability to devastating effect. They can hurl massive boulders with pinpoint accuracy over vast distances, making them formidable opponents even when enemies cannot close to melee range. Their thick skin and natural armor provide excellent protection against most attacks.

In combat, stone giants use their knowledge of mountainous terrain to gain tactical advantages, positioning themselves on high ground where they can rain stones down on enemies. They prefer to keep opponents at range while using their superior mobility in rocky environments to avoid retaliation. Their immense strength makes them dangerous in close combat, but they typically reserve melee fighting for desperate situations.

Encounter Ideas

1. The Master Sculptor A stone giant has been working on a massive sculpture for decades, but recent earthquakes threaten to destroy their masterpiece. The party becomes involved when they need passage through the giant's territory or when the giant seeks help protecting their art from natural disasters.

2. The Mountain Guardian A stone giant protects a sacred mountain site from exploitation by miners or treasure hunters. The party must either find a way to peacefully negotiate access or prove their worthiness to enter the protected area without causing permanent damage.

3. The Artistic Collaboration A stone giant offers to create something beautiful for the party in exchange for rare materials or assistance with a complex project. The collaboration requires patience and understanding of the giant's artistic vision while navigating cultural differences.

4. The Geological Crisis Magical or technological activities are causing dangerous changes to a mountain range, threatening the stone giants' homes and artwork. The party must help address the crisis while working with beings who think in geological timescales rather than immediate needs.

Environmental Effects

  • Sculpted Landscape: Areas where stone giants live feature elaborate carved formations and artistic modifications to natural stone
  • Boulder Fields: The giants' throwing practice creates fields of massive stones that provide cover but complicate movement
  • Stable Geology: Stone giant presence often indicates geologically stable areas with fewer landslides or earthquakes
  • Hidden Passages: Giant-carved tunnels and caves provide secret routes through mountain ranges

Treasure

  • Giant-Carved Gems (1000-5000 gp): Precious stones sculpted with incredible skill and artistic vision
  • Stone Artwork (varies): Sculptures and carvings that demonstrate masterful stoneworking techniques
  • Mountain Crystals (500-2000 gp): Rare minerals harvested from deep mountain sources
  • Giant Tools (200-800 gp): Oversized crafting implements designed for working with stone and metal
  • Geological Maps (300-1200 gp): Detailed knowledge of mountain geography, including hidden caves and mineral deposits

Plot Hooks

1. The Vanishing Art Stone giant sculptures throughout a region are mysteriously disappearing or being destroyed, threatening the cultural heritage of an entire giant community. The party must investigate who or what is responsible while protecting the remaining artworks.

2. The Mountain's Memory A stone giant claims that the mountains themselves hold memories of ancient events, and recent geological changes are causing these memories to surface in dangerous ways. The party must help interpret these revelations while dealing with their implications.

3. The Time Capsule A stone giant asks the party to help create a monument that will preserve important information for future generations, but the project requires materials or knowledge that puts the characters in conflict with other powerful forces.

4. The Cultural Exchange A stone giant community seeks to establish relations with surface dwellers, but their different concepts of time and value create misunderstandings that threaten to escalate into conflict. The party serves as cultural ambassadors while learning to appreciate the giants' perspective.