Succubus

- Size: Medium
- Type: Fiend
- Alignment: Neutral Evil
- AC: 15
- Initiative: +3 (13)
- HP: 71 (13d8 + 13)
- Speed: 30 ft, Fly 60 ft.
| ATTR | VAL | MOD | SAVE |
|---|---|---|---|
| STR | 8 | -1 | -1 |
| DEX | 17 | +3 | +3 |
| CON | 13 | +1 | +1 |
| INT | 15 | +2 | +2 |
| WIS | 12 | +1 | +1 |
| CHA | 20 | +5 | +5 |
- Skills: Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
- Resistances: Cold, Fire, Poison, Psychic
- Senses: Darkvision 60 ft.; Passive Perception 15
- Languages: Abyssal, Common, Infernal; telepathy 60 ft.
- CR: 4 (XP 1,100; PB +2)
Traits
Incubus Form. When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.
Actions
Multiattack. The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.
Fiendish Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10 + 5) Psychic damage.
Charm. The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).
Draining Kiss. Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8) Psychic damage. Success: Half damage. Failure or Success: The target's Hit Point maximum decreases by an amount equal to the damage taken.
Bonus Actions
Shape-Shift. The succubus shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics are the same in each form, except its Fly Speed is available only in its true form. Any equipment it is wearing or carrying isn't transformed.
Lore & Background
Succubi are fiendish creatures that embody temptation and corruption, using their supernatural beauty and charm to manipulate mortal desires for evil purposes. These shapeshifting demons specialize in infiltrating mortal society, adopting appealing forms to seduce victims into making choices that damn their souls. Unlike demons that rely on brute force, succubi understand that the most effective corruption comes from convincing mortals to choose evil willingly.
Masters of psychological manipulation, succubi study their targets carefully before approaching, learning their desires, fears, and weaknesses to craft the perfect seduction. They may spend months or even years building relationships with their victims, slowly leading them down paths of moral compromise until their souls are thoroughly corrupted. Their ultimate goal is not just physical seduction but the complete spiritual destruction of good-aligned beings.
Combat Tactics
Succubi avoid direct combat whenever possible, preferring to use charm magic and illusion to manipulate enemies into fighting each other or simply leaving them alone. When forced to fight, they rely on their shapeshifting abilities and charm powers to confuse opponents while seeking opportunities to escape. Their drain kiss attack can quickly incapacitate enemies who succumb to their supernatural allure.
In battle, succubi prioritize charming the most dangerous opponents first, turning enemies into temporary allies while they deal with remaining threats. They use their flight and teleportation abilities to stay mobile, striking vulnerable targets before retreating to safety. Multiple succubi often coordinate their charm attempts to overwhelm groups of enemies.
Encounter Ideas
1. The Perfect Partner A succubus has spent months building a relationship with an important NPC, slowly corrupting them through seemingly innocent requests and moral compromises. The party must expose the fiend's true nature while protecting the victim from supernatural influence.
2. The Political Seductress A succubus has infiltrated high society or government, using her position to influence important decisions and spread corruption through the power structure. The party becomes involved when they investigate mysterious policy changes or unexplained political shifts.
3. The False Sanctuary A succubus poses as a helpful priestess or healer, using a sacred location as her base of operations while slowly corrupting those who seek aid. The party must uncover her deception while protecting the genuine faithful from her influence.
4. The Redemption Seeker A succubus claims to seek redemption from her fiendish nature, asking for the party's help in breaking free from demonic influence. The characters must determine whether her desire for redemption is genuine or simply another form of manipulation.
Environmental Effects
- Corrupted Atmosphere: Areas where succubi operate for extended periods become tainted with subtle evil influences
- Temptation Aura: The succubus's presence amplifies desires and weakens moral inhibitions in nearby creatures
- Illusion Layers: Multiple false appearances and deceptions create layers of unreality around the succubus's activities
- Emotional Manipulation: The fiend's influence causes unusual emotional responses and relationship dynamics in affected areas
Treasure
- Charm Jewelry (1000-5000 gp): Accessories that enhance persuasion and charm magic while hiding the wearer's true nature
- Soul Fragments (varies): Crystallized pieces of corrupted souls, valuable for dark magical research
- Disguise Artifacts (500-2000 gp): Magical items that provide perfect physical disguises and false identities
- Corruption Texts (2000-8000 gp): Books containing techniques for psychological manipulation and moral corruption
- Demonic Contracts (varies): Agreements that bind mortals to service or grant power in exchange for their souls
Plot Hooks
1. The Inherited Curse A family line has been slowly corrupted by successive generations of succubus influence, with each generation becoming more evil than the last. The party must break this cycle of corruption while helping the current generation resist their inherited evil tendencies.
2. The Viral Temptation A succubus has created a form of magical corruption that spreads from person to person through social contact, creating an epidemic of moral decay. The party must find the source while avoiding becoming infected themselves.
3. The False Prophet A succubus has established a cult by posing as a divine messenger, using religious authority to corrupt followers' souls while building a power base for larger schemes. The party must expose the deception while protecting the genuine faith of innocent believers.
4. The Love Triangle Two succubi compete for the same target, creating a complex web of manipulation and counter-manipulation that threatens to destroy everyone involved. The party becomes caught in this supernatural rivalry while trying to protect the victim and resolve the conflict.