Delayed Blast Fireball
- Level: 7
- School: Evocation
- Class: Sorcerer, Wizard
- Casting Time: Action
- Range: 150 feet
- Components: V, S, M (a tiny ball of bat guano and sulfur)
- Duration: Concentration, up to 1 minute
A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your Concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes 12d6 Fire damage on a failed save or half as much damage on a successful one.
The base damage increases by 1d6 for each turn the bead has existed.
Using a Higher-Level Spell Slot. The base damage increases by 1d6 for each spell slot level above 7.
Tactical Usage
Devastating Area Damage: Delayed Blast Fireball creates an escalating explosive threat with massive damage potential. This 7th-level evocation spell excels at area denial and tactical bomb placement.
Optimal Timing: Most effective when you can predict enemy movement, need area denial, or can maintain concentration for maximum damage escalation.
Resource Management: Uses a 7th-level spell slot - available from character level 13+. Requires concentration but provides tremendous damage potential.
Target Selection: Position for maximum enemy coverage while avoiding allies. Consider timing and enemy movement patterns.
Spell Combinations
Synergistic Spells:
- Battlefield Control: Combine with movement-restricting spells to trap enemies near the bead
- Concentration Protection: Layer with defensive magic to maintain concentration
- Damage Enhancement: Pair with vulnerability effects to maximize explosive damage
Class Feature Interactions:
- Evocation Mastery: Wizards gain sculpting capabilities to protect allies
- Metamagic: Sorcerers can extend range, twin targets, or enhance damage
- Spell Critical: Features that enhance spell damage improve explosion effectiveness
Multi-Caster Coordination: Multiple delayed explosions can create devastating area denial or sequential damage.
Material Component Details
Component Acquisition: Tiny ball of bat guano and sulfur - guano from caves or alchemists, sulfur from volcanic areas or suppliers.
Component Handling: Component consumed during casting. Stock multiple components for repeated use.
Roleplay Opportunities: Different explosive materials might reflect magical traditions or regional availability.
Economic Considerations: Relatively inexpensive components make this viable despite high spell slot cost.
Creator Notes
Encounter Balancing: Extremely high damage potential that can end encounters or dramatically alter battlefield dynamics.
NPC Usage: High-level wizards or sorcerers can use this for area denial, siege warfare, or desperate final tactics.
Environmental Considerations: 20-foot radius explosion affects large areas. Consider structural damage and collateral effects.
Campaign Integration: Excellent for climactic battles, siege scenarios, or encounters where tactical positioning matters.
Environmental Interactions
Terrain Effects: 150-foot range allows flexible positioning. Explosion spreads around corners, affecting hidden enemies.
Weather Influence: Unaffected by weather but explosion can ignite flammable materials or interact with environmental elements.
Structural Interactions: Massive damage can destroy structures, create obstacles, or reshape battlefield terrain.
Elemental Interactions: Fire damage particularly effective against cold-vulnerable creatures. Can ignite combustible materials.
Common Rulings & Clarifications
Timing Questions: Action to cast, concentration up to 1 minute. Damage increases each turn the bead exists.
Target Limitations: 20-foot radius sphere explosion. 150-foot initial range. Spreads around corners.
Duration Interactions: Concentration required. Can detonate early by choice or losing concentration.
Mechanical Interactions: 12d6 base + 1d6 per turn + 1d6 per upcast level. Dexterity save for half damage.
Alternative Applications
Non-Combat Uses: Demolition work, mining operations, clearing obstacles, or creating dramatic displays.
Social Encounters: Demonstration of power, intimidation tactics, or controlled destruction for negotiations.
Exploration Applications: Clearing blocked passages, destroying barriers, or creating new paths through obstacles.
Utility Functions: Siege warfare, fortification destruction, large-scale construction, or emergency demolition.
Related Spells
Same School: Other evocation spells like fireball (3rd level instant explosion), meteor swarm (9th level multiple explosions), wall of fire (4th level area control).
Similar Effects: fireball (3rd level immediate), delayed blast fireball (7th level escalating), meteor swarm (9th level ultimate area damage).
Progression Options: fireball (3rd level basic area), delayed blast fireball (7th level enhanced), meteor swarm (9th level maximum destruction).
Complementary Magic: counterspell (protect concentration), misty step (escape blast radius), shield (protect from damage).
Scaling Analysis
Level Progression: Peak effectiveness in high-level play (13+) where massive damage becomes necessary.
Upcast Benefits: Additional 1d6 damage per slot level above 7th significantly increases destruction potential.
Campaign Phases: Most valuable in late-game encounters where large-scale destruction is tactically appropriate.
Comparative Value: Exceptional damage potential that justifies 7th-level slot for major encounters.
Narrative Flavor
Casting Description: A brilliant bead of condensed explosive energy forms at your target point, pulsing with increasing power as magical energy accumulates.
Effect Manifestation: The bead grows brighter and more unstable each moment before erupting in a devastating explosion of flame and force.
Personal Style: Wizards create precise magical constructs while sorcerers channel raw destructive energy into concentrated explosive force.
World Integration: Represents ultimate destructive magic available to arcane masters, often associated with war magic, siege capabilities, or apocalyptic magical traditions.