Dominate Monster
- Level: 8
- School: Enchantment
- Class: Bard, Sorcerer, Warlock, Wizard
- Casting Time: Action
- Range: 60 feet
- Components: V, S
- Duration: Concentration, up to 1 hour
You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.
While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.
Using a Higher-Level Spell Slot. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.
Tactical Usage
Ultimate Control: Dominate Monster provides complete control over any creature type for maximum tactical advantage. This 8th-level enchantment spell excels at turning powerful enemies into temporary allies.
Optimal Timing: Deploy against the strongest enemy in encounters, when facing legendary creatures, or when needing powerful allied actions.
Resource Management: Uses an 8th-level spell slot - available from character level 15+. 1-hour concentration provides extensive control duration.
Target Selection: Any creature within 60 feet. Wisdom save to resist. Must see target to maintain control.
Spell Combinations
Synergistic Spells:
- Enhancement Magic: Combine with haste or similar buffs to maximize controlled creature effectiveness
- Protection Magic: Layer with shield or protection spells to preserve valuable controlled assets
- Detection Magic: Pair with detect thoughts to understand creature capabilities
Class Feature Interactions:
- Spell Save DC: Higher spellcasting ability improves success against high-Wisdom creatures
- Metamagic: Sorcerers can extend range or apply enhancements to improve control
- Enchantment Focus: Wizards specializing in enchantment gain enhanced mind control
Multi-Caster Coordination: Multiple enchanters can control different creatures for overwhelming tactical advantage.
Material Component Details
Component Acquisition: No material components required - pure mental domination through magical force.
Component Handling: Simple V, S casting allows deployment in critical combat moments.
Roleplay Opportunities: Different control manifestations reflect magical traditions, mental techniques, or enchantment philosophies.
Economic Considerations: No costs beyond precious 8th-level spell slot make this pure mental magic.
Creator Notes
Encounter Balancing: Complete control over powerful creatures fundamentally alters encounter balance and tactics.
NPC Usage: Arch-mages, powerful enchanters, or mind-controlling entities might dominate key creatures.
Environmental Considerations: 60-foot range requires tactical positioning. Line of sight needed for control.
Campaign Integration: Ultimate control magic for high-level encounters where turning enemies provides maximum advantage.
Environmental Interactions
Terrain Effects: 60-foot range allows tactical positioning. Line of sight required for ongoing control.
Weather Influence: Unaffected by weather conditions, though visibility affects targeting and control.
Structural Interactions: Works in any environment where line of sight can be maintained.
Elemental Interactions: Mental control magic unaffected by elemental conditions affecting the controlled creature.
Common Rulings & Clarifications
Timing Questions: Action casting time with 1-hour concentration. Control begins immediately on failed save.
Target Limitations: Any creature type. Must maintain line of sight. Target gets repeat saves if taking damage.
Duration Interactions: Concentration required for full hour. Creature acts on your turn with your commands.
Mechanical Interactions: Complete control over creature actions. Creature uses its full stat block under your direction.
Alternative Applications
Non-Combat Uses: Diplomatic leverage, information extraction, powerful ally recruitment, or complex social manipulation.
Social Encounters: Controlling key figures for negotiations, gathering intelligence, or manipulating social hierarchies.
Exploration Applications: Using powerful creatures for transportation, overcoming obstacles, or accessing restricted areas.
Utility Functions: Heavy labor, powerful ally services, information gathering, or complex task completion.
Related Spells
Same School: Other enchantment spells like dominate person (5th level humanoid control), charm monster (4th level creature charm), mass suggestion (6th level group influence).
Similar Effects: dominate person (5th level humanoids), dominate beast (4th level beasts), dominate monster (8th level any creature).
Progression Options: Early charm spells, dominate person (5th level humanoids), dominate monster (8th level ultimate control).
Complementary Magic: detect thoughts (understand target), suggestion (additional influence), charm monster (backup control).
Scaling Analysis
Level Progression: Ultimate control magic for highest-level play (15+) where controlling powerful creatures is crucial.
Upcast Benefits: 9th-level casting extends duration to 8 hours, providing extensive operational control.
Campaign Phases: Most valuable in epic-level campaigns where controlling legendary creatures changes everything.
Comparative Value: Exceptional control magic that justifies 8th-level slot for game-changing tactical advantage.
Narrative Flavor
Casting Description: Your mental force overwhelms the target's consciousness as absolute magical dominance asserts complete control over their will.
Effect Manifestation: The creature's eyes reflect your magical presence as its will becomes entirely subservient to your mental commands.
Personal Style: Enchanters impose intellectual control through superior magical will, while warlocks channel otherworldly mental dominance.
World Integration: Represents ultimate mind control magic available only to master enchanters, often associated with mental magic mastery, psychological warfare, or absolute magical authority.