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Dimension Door

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Dimension Door
  • Level: 4
  • School: Conjuration
  • Class: Bard, Sorcerer, Warlock, Wizard
  • Casting Time: Action
  • Range: 500 feet
  • Components: V
  • Duration: Instantaneous

You teleport to a location within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "200 feet straight downward" or "300 feet upward to the northwest at a 45-degree angle."

You can also teleport one willing creature. The creature must be within 5 feet of you when you teleport, and it teleports to a space within 5 feet of your destination space.

If you, the other creature, or both would arrive in a space occupied by a creature or completely filled by one or more objects, you and any creature traveling with you each take 4d6 Force damage, and the teleportation fails.

Tactical Usage

Rapid Repositioning: Dimension Door provides instant battlefield mobility and escape capabilities. This 4th-level conjuration spell excels at tactical positioning and emergency extraction.

Optimal Timing: Most effective for escaping dangerous situations, reaching advantageous positions, or bypassing obstacles and enemies.

Resource Management: Uses a 4th-level spell slot - available from character level 7+. Instantaneous effect provides immediate tactical value.

Target Selection: Can transport one additional willing creature within 5 feet, making this excellent for rescue operations or coordinated positioning.

Spell Combinations

Synergistic Spells:

  • Positioning Magic: Combine with other movement spells for comprehensive battlefield mobility
  • Stealth Magic: Layer with invisibility or pass without trace for covert repositioning
  • Attack Spells: Use positioning advantage for optimal spell deployment or escape after attacks

Class Feature Interactions:

  • Teleportation Features: Some classes gain enhanced teleportation abilities that complement this spell
  • Mobility Options: Movement-based class features stack with magical transportation
  • Tactical Awareness: Battle experience improves positioning effectiveness

Multi-Caster Coordination: Multiple teleporters can coordinate for complex battlefield repositioning or simultaneous operations.

Material Component Details

Component Acquisition: No material components required - only verbal component needed.

Component Handling: Simple verbal-only casting allows use even when physically restrained (but not silenced).

Roleplay Opportunities: Different teleportation manifestations reflect magical traditions or personal style.

Economic Considerations: No costs make this economically viable for regular tactical use despite high spell slot requirement.

Creator Notes

Encounter Balancing: Instant 500-foot teleportation dramatically affects encounter geography and escape potential.

NPC Usage: Elite spellcasters can use this for hit-and-run tactics, escape plans, or rapid battlefield repositioning.

Environmental Considerations: 500-foot range allows escape from most encounter areas or access to strategic positions.

Campaign Integration: Game-changing mobility magic that affects encounter design and story pacing.

Environmental Interactions

Terrain Effects: 500-foot range allows teleportation across most encounter areas. Works in three dimensions.

Weather Influence: Unaffected by weather conditions, providing reliable escape regardless of external factors.

Structural Interactions: Can teleport through walls, barriers, or obstacles if destination is clear.

Elemental Interactions: Pure spatial magic unaffected by elemental conditions or magical interference.

Common Rulings & Clarifications

Timing Questions: Action casting time with instantaneous effect. No concentration required.

Target Limitations: Self plus one willing creature within 5 feet. 500-foot range to destination.

Duration Interactions: Instantaneous teleportation with permanent repositioning effect.

Mechanical Interactions: 4d6 Force damage if destination is occupied. Teleportation fails but damage still occurs.

Alternative Applications

Non-Combat Uses: Rapid travel, bypassing obstacles, emergency evacuation, or accessing difficult locations.

Social Encounters: Dramatic entrances or exits, avoiding unwanted social situations, or demonstrating magical power.

Exploration Applications: Bypassing traps or barriers, reaching high or distant locations, or escaping dangerous environments.

Utility Functions: Emergency rescue, rapid delivery, obstacle bypass, or infiltration assistance.

Same School: Other conjuration spells like misty step (2nd level short teleport), teleport (7th level long distance), gate (9th level planar travel).

Similar Effects: misty step (2nd level 30 feet), dimension door (4th level 500 feet), teleport (7th level unlimited).

Progression Options: misty step (2nd level basic teleport), dimension door (4th level improved), teleport (7th level ultimate travel).

Complementary Magic: invisibility (stealth after positioning), shield (protection during vulnerable moments), counterspell (prevent enemy teleportation).

Scaling Analysis

Level Progression: Remains valuable throughout high-level play for tactical mobility and emergency escape.

Upcast Benefits: No improvement from higher spell slots, making this a pure 4th-level tactical investment.

Campaign Phases: Peak effectiveness in mid-to-high level play (7+) where tactical positioning becomes crucial.

Comparative Value: Excellent mobility magic that justifies 4th-level slot for game-changing repositioning.

Narrative Flavor

Casting Description: Reality tears open as dimensional space folds, creating an instant pathway to your desired destination.

Effect Manifestation: You and your companion vanish from current location and instantly reappear at the target destination.

Personal Style: Wizards create precise spatial calculations, sorcerers manifest intuitive dimensional rifts, while warlocks channel otherworldly transportation power.

World Integration: Represents advanced transportation magic available to arcane specialists, often associated with planar magic, dimensional studies, or tactical spellcasting.

Tactical Usage

Rapid Repositioning: Dimension Door provides instant battlefield mobility and escape capabilities. This 4th-level conjuration spell excels at tactical positioning and emergency extraction.

Optimal Timing: Most effective for escaping dangerous situations, reaching advantageous positions, or bypassing obstacles and enemies.

Resource Management: Uses a 4th-level spell slot - available from character level 7+. Instantaneous effect provides immediate tactical value.

Target Selection: Can transport one additional willing creature within 5 feet, making this excellent for rescue operations or coordinated positioning.

Spell Combinations

Synergistic Spells:

  • Positioning Magic: Combine with other movement spells for comprehensive battlefield mobility
  • Stealth Magic: Layer with invisibility or pass without trace for covert repositioning
  • Attack Spells: Use positioning advantage for optimal spell deployment or escape after attacks

Class Feature Interactions:

  • Teleportation Features: Some classes gain enhanced teleportation abilities that complement this spell
  • Mobility Options: Movement-based class features stack with magical transportation
  • Tactical Awareness: Battle experience improves positioning effectiveness

Multi-Caster Coordination: Multiple teleporters can coordinate for complex battlefield repositioning or simultaneous operations.

Material Component Details

Component Acquisition: No material components required - only verbal component needed.

Component Handling: Simple verbal-only casting allows use even when physically restrained (but not silenced).

Roleplay Opportunities: Different teleportation manifestations reflect magical traditions or personal style.

Economic Considerations: No costs make this economically viable for regular tactical use despite high spell slot requirement.

Creator Notes

Encounter Balancing: Instant 500-foot teleportation dramatically affects encounter geography and escape potential.

NPC Usage: Elite spellcasters can use this for hit-and-run tactics, escape plans, or rapid battlefield repositioning.

Environmental Considerations: 500-foot range allows escape from most encounter areas or access to strategic positions.

Campaign Integration: Game-changing mobility magic that affects encounter design and story pacing.

Environmental Interactions

Terrain Effects: 500-foot range allows teleportation across most encounter areas. Works in three dimensions.

Weather Influence: Unaffected by weather conditions, providing reliable escape regardless of external factors.

Structural Interactions: Can teleport through walls, barriers, or obstacles if destination is clear.

Elemental Interactions: Pure spatial magic unaffected by elemental conditions or magical interference.

Common Rulings & Clarifications

Timing Questions: Action casting time with instantaneous effect. No concentration required.

Target Limitations: Self plus one willing creature within 5 feet. 500-foot range to destination.

Duration Interactions: Instantaneous teleportation with permanent repositioning effect.

Mechanical Interactions: 4d6 Force damage if destination is occupied. Teleportation fails but damage still occurs.

Alternative Applications

Non-Combat Uses: Rapid travel, bypassing obstacles, emergency evacuation, or accessing difficult locations.

Social Encounters: Dramatic entrances or exits, avoiding unwanted social situations, or demonstrating magical power.

Exploration Applications: Bypassing traps or barriers, reaching high or distant locations, or escaping dangerous environments.

Utility Functions: Emergency rescue, rapid delivery, obstacle bypass, or infiltration assistance.

Same School: Other conjuration spells like misty step (2nd level short teleport), teleport (7th level long distance), gate (9th level planar travel).

Similar Effects: misty step (2nd level 30 feet), dimension door (4th level 500 feet), teleport (7th level unlimited).

Progression Options: misty step (2nd level basic teleport), dimension door (4th level improved), teleport (7th level ultimate travel).

Complementary Magic: invisibility (stealth after positioning), shield (protection during vulnerable moments), counterspell (prevent enemy teleportation).

Scaling Analysis

Level Progression: Remains valuable throughout high-level play for tactical mobility and emergency escape.

Upcast Benefits: No improvement from higher spell slots, making this a pure 4th-level tactical investment.

Campaign Phases: Peak effectiveness in mid-to-high level play (7+) where tactical positioning becomes crucial.

Comparative Value: Excellent mobility magic that justifies 4th-level slot for game-changing repositioning.

Narrative Flavor

Casting Description: Reality tears open as dimensional space folds, creating an instant pathway to your desired destination.

Effect Manifestation: You and your companion vanish from current location and instantly reappear at the target destination.

Personal Style: Wizards create precise spatial calculations, sorcerers manifest intuitive dimensional rifts, while warlocks channel otherworldly transportation power.

World Integration: Represents advanced transportation magic available to arcane specialists, often associated with planar magic, dimensional studies, or tactical spellcasting.