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Dissonant Whispers

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Dissonant Whispers
  • Level: 1
  • School: Enchantment
  • Class: Bard
  • Casting Time: Action
  • Range: 60 feet
  • Components: V
  • Duration: Instantaneous

One creature of your choice that you can see within range hears a discordant melody in its mind. The target makes a Wisdom saving throw. On a failed save, it takes 3d6 Psychic damage and must immediately use its Reaction, if available, to move as far away from you as it can, using the safest route. On a successful save, the target takes half as much damage only.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

Tactical Usage

Psychic Control: Dissonant Whispers provides damage plus forced movement for tactical positioning. This 1st-level enchantment spell excels at separating enemies and triggering opportunity attacks.

Optimal Timing: Most effective when enemies are positioned near allies, when forced movement creates tactical advantages, or for early-game damage.

Resource Management: Uses a 1st-level spell slot - available from character level 1+. Bard-exclusive spell with excellent scaling potential.

Target Selection: Prioritize enemies adjacent to party members to trigger opportunity attacks, or isolated targets for pure damage.

Spell Combinations

Synergistic Spells:

  • Opportunity Creation: Combine with positioning spells to maximize opportunity attack potential
  • Psychic Enhancement: Layer with other enchantment magic for comprehensive mind control
  • Damage Amplification: Pair with vulnerability effects to maximize psychic damage

Class Feature Interactions:

  • Bardic Inspiration: Enhances party coordination for taking advantage of forced movement
  • Spell Critical: Features that enhance spell damage improve psychic effectiveness
  • Mind Magic: Enchantment-focused abilities improve overall mental manipulation

Multi-Caster Coordination: Multiple bards can control battlefield positioning through coordinated forced movement.

Material Component Details

Component Acquisition: No material components required - only verbal component needed.

Component Handling: Verbal-only casting allows use even when hands are restrained or occupied.

Roleplay Opportunities: Different discordant melodies might reflect personal musical style or dark magical traditions.

Economic Considerations: No costs make this economically viable for frequent battlefield control and damage.

Creator Notes

Encounter Balancing: Forced movement and psychic damage affects encounter positioning and tactics significantly.

NPC Usage: Enemy bards or mind-focused creatures can disrupt party formations and force tactical repositioning.

Environmental Considerations: 60-foot range allows flexible targeting across most encounter areas.

Campaign Integration: Excellent early-game damage that remains tactically relevant through forced movement utility.

Environmental Interactions

Terrain Effects: 60-foot range allows targeting across most encounter areas. Forced movement interacts with environmental hazards.

Weather Influence: Unaffected by weather conditions, providing reliable psychic assault regardless of external factors.

Structural Interactions: Forced movement can push targets into walls, obstacles, or environmental dangers.

Elemental Interactions: Psychic damage bypasses most physical resistances, affecting creatures regardless of physical nature.

Common Rulings & Clarifications

Timing Questions: Action casting time with instantaneous effect. Uses target's reaction for forced movement.

Target Limitations: Single creature within 60 feet. Wisdom save for half damage, failed save triggers movement.

Duration Interactions: Instantaneous damage and movement. Movement uses target's reaction if available.

Mechanical Interactions: 3d6 base psychic damage, +1d6 per upcast level. Forced movement away via safest route.

Alternative Applications

Non-Combat Uses: Psychological intimidation, forcing retreats from social situations, or creating space in crowded areas.

Social Encounters: Subtle intimidation through mental discomfort, forcing people away from conversations, or demonstrating mental power.

Exploration Applications: Forcing creatures away from areas, creating space for party movement, or disrupting enemy formations.

Utility Functions: Crowd control, emergency escape creation, behavioral modification, or psychological pressure.

Same School: Other enchantment spells like command (1st level mind control), suggestion (2nd level behavioral influence), dominate person (5th level complete control).

Similar Effects: thunderwave (1st level forced movement), fear (3rd level fear-based movement), command (1st level single action).

Progression Options: dissonant whispers (1st level forced movement), suggestion (2nd level behavioral control), dominate person (5th level mental domination).

Complementary Magic: command (additional mental control), hold person (prevent movement), charm person (friendly mental influence).

Scaling Analysis

Level Progression: Remains valuable throughout campaigns for battlefield positioning and reliable damage scaling.

Upcast Benefits: Additional 1d6 damage per slot level makes higher-level casting increasingly effective.

Campaign Phases: Peak effectiveness in early-to-mid game where positioning control and scaling damage provide maximum value.

Comparative Value: Excellent versatility magic that justifies 1st-level slot for damage plus tactical positioning.

Narrative Flavor

Casting Description: A cacophonous discord resonates directly in the target's mind as psychological torment manifests as audible agony.

Effect Manifestation: The target recoils in mental anguish as discordant notes cause psychological pain and instinctive retreat.

Personal Style: Bards might use specific musical dissonance, corrupted melodies, or jarring harmonic combinations that reflect their artistic background.

World Integration: Represents psychological assault magic exclusive to musical and artistic magic traditions, often associated with dark bardic practices or mental manipulation techniques.