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Teleport

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Teleport
  • Level: 7
  • School: Conjuration
  • Class: Bard, Sorcerer, Wizard
  • Casting Time: Action
  • Range: 10 feet
  • Components: V
  • Duration: Instantaneous

This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be Large or smaller, and it can't be held or carried by an unwilling creature.

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls 1d100 and consults the Teleportation Outcome table and the explanations after it.

Teleportation Outcome

FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-00
Linked object---01-00
Very familiar01-0506-1314-2425-00
Seen casually01-3334-4344-5354-00
Viewed once or described01-4344-5354-7374-00
False destination01-5051-00--

Familiarity. Here are the meanings of the terms in the table's Familiarity column:

  • "Permanent circle" means a permanent teleportation circle whose sigil sequence you know.
  • "Linked object" means you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library.
  • "Very familiar" is a place you have visited often, a place you have carefully studied, or a place you can see when you cast the spell.
  • "Seen casually" is a place you have seen more than once but with which you aren't very familiar.
  • "Viewed once or described" is a place you have seen once, possibly using magic, or a place you know through someone else's description, perhaps from a map.
  • "False destination" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a location that no longer exists.

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 Force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

Similar Area. You and your group (or the target object) appear in a different area that's visually or thematically similar to the target area. You appear in the closest similar place. If you are heading for your home laboratory, for example, you might appear in another person's laboratory in the same city.

Off Target. You and your group (or the target object) appear 2d12 miles away from the destination in a random direction. Roll 1d8 for the direction: 1, east; 2, southeast; 3, south; 4, southwest; 5, west; 6, northwest; 7, north; or 8, northeast.

On Target. You and your group (or the target object) appear where you intended.

Tactical Usage

Instant Transportation Magic. Teleport provides immediate long-distance travel for tactical repositioning and strategic mobility.

Emergency Escape Tool. The spell enables rapid extraction from dangerous situations when conventional escape routes are unavailable.

Mission Insertion Capability. Teleport allows precise deployment of party members to specific locations for coordinated operations.

Spell Combinations

Reconnaissance Setup. Combining with scrying or clairvoyance magic enables accurate familiarity assessment before teleportation attempts.

Tactical Coordination. Using alongside communication magic ensures coordinated arrival and immediate action capability.

Safety Contingency. Pairing with protective magic provides insurance against mishap damage and teleportation failures.

Material Component Details

Verbal Component Only. The spell requires only verbal components, eliminating material dependencies for instant transportation.

Incantation Power. The verbal component channels magical will to tear through space and create instantaneous travel.

Mental Focus Requirement. The casting requires precise mental visualization of the intended destination.

Creator Notes

High-Level Transportation Magic. Teleport represents ultimate magical mobility with appropriate risk-reward balance mechanics.

Familiarity Risk System. The variable success rates based on destination knowledge create meaningful tactical decisions.

Group Transportation Value. The ability to transport up to eight creatures provides excellent party utility.

Environmental Interactions

Planar Restriction. The spell functions only within the same plane of existence, preventing cross-planar abuse.

Familiarity Requirements. Success rates depend entirely on the caster's knowledge and connection to the destination.

Range Independence. The spell bypasses normal travel distances and terrain obstacles completely.

Common Rulings & Clarifications

Familiarity Assessment. The GM determines destination familiarity based on the caster's actual knowledge and experience.

Mishap Consequences. Multiple mishaps can occur on repeated failures, dealing cumulative damage.

Target Limitations. Objects must be Large or smaller and cannot be held by unwilling creatures.

Willing Transport Only. All transported creatures must be willing participants in the teleportation.

Alternative Applications

Strategic Deployment. Moving military forces or emergency responders instantly to crisis locations.

Cargo Transportation. Moving valuable or critical objects across vast distances without conventional travel risks.

Evacuation Operations. Extracting civilians or allies from dangerous situations requiring immediate relocation.

Transportation Magic Comparison. Various spells provide movement, while Teleport offers the ultimate instant travel capability.

Conjuration Travel Magic. The spell represents peak conjuration magic focused on spatial manipulation.

Planar Magic Limitations. The spell connects to planar travel traditions while maintaining same-plane restrictions.

Scaling Analysis

7th-Level Exclusivity. Teleport cannot be upcast, representing fixed high-level transportation capabilities.

Risk-Reward Balance. The familiarity system maintains challenge while providing powerful utility.

Campaign Mobility Value. The spell provides excellent strategic value for high-level adventures requiring rapid travel.

Narrative Flavor

Spatial Folding Manifestation. The teleportation should emphasize reality bending and space compression around travelers.

Instantaneous Transition. The travel should appear as immediate disappearance and reappearance without travel time.

Magical Transportation Emphasis. The effect should convey sophisticated conjuration magic manipulating space and distance.