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Time Stop

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Time Stop
  • Level: 9
  • School: Transmutation
  • Class: Sorcerer, Wizard
  • Casting Time: Action
  • Range: Self
  • Components: V
  • Duration: Instantaneous

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

This spell ends if one of the actions you use during this period, or any effects that you create during it, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

Tactical Usage

Ultimate Action Economy. Time Stop provides 1d4+1 extra turns, enabling massive tactical advantage through unopposed actions.

Setup Spell Supremacy. The spell allows extensive battlefield preparation without enemy interference or response.

Escape Mechanism Ultimate. Time Stop enables guaranteed escape from any situation through unopposed movement and preparation.

Spell Combinations

Spell Sequence Preparation. Using the extra turns to cast multiple non-targeting spells creates overwhelming magical advantages.

Positioning Mastery. Combining with movement magic enables perfect tactical positioning without enemy response.

Preparation Layering. Using multiple turns to set up delayed magical effects creates devastating combinations.

Material Component Details

Verbal Component Only. The spell requires only verbal components, eliminating material dependencies for ultimate temporal manipulation.

Time Manipulation Incantation. The verbal component speaks words of power that temporarily halt the flow of time.

Temporal Magic Mastery. The casting represents the pinnacle of transmutation magic affecting time itself.

Creator Notes

Ultimate Utility Magic. Time Stop represents the pinnacle of action economy manipulation and tactical advantage.

Interaction Limitation Balance. The restriction against affecting others prevents abuse while maintaining substantial utility.

Resource Investment Justification. The 9th-level slot represents maximum magical investment for ultimate temporal power.

Environmental Interactions

Universal Time Suspension. Time stops for all creatures except the caster, creating unique tactical opportunities.

Distance Limitation. Moving more than 1000 feet from the casting location ends the spell prematurely.

Object Interaction Restrictions. The spell ends if affecting objects worn or carried by others.

Common Rulings & Clarifications

Turn Duration Variability. The caster gains 1d4+1 turns, creating unpredictable but substantial action economy.

Interaction Ending Conditions. Any effect on other creatures or their possessions immediately ends the spell.

Movement Limitation. The 1000-foot movement limit prevents unlimited repositioning during the time stop.

Action Freedom. The caster can use actions and movement normally during the suspended time.

Alternative Applications

Complex Preparation Tasks. Accomplishing elaborate setups requiring multiple actions without time pressure.

Research and Investigation. Examining areas thoroughly without concern for detection or interruption.

Creative Problem Solving. Using multiple turns to develop solutions to complex tactical or strategic challenges.

Ultimate Transmutation. Time Stop represents the pinnacle of transmutation magic affecting fundamental forces.

Action Economy Magic. Various spells provide extra actions, while Time Stop offers the ultimate action economy advantage.

9th-Level Spell Power. The spell joins other ultimate magical effects at the highest available power level.

Scaling Analysis

9th-Level Exclusivity. Time Stop cannot be upcast, representing fixed ultimate temporal magical power.

Campaign Climax Utility. The spell maintains maximum impact as encounter-defining magic at peak levels.

Resource Investment Maximum. The highest-level slot provides appropriate power for ultimate magical effects.

Narrative Flavor

Temporal Suspension Manifestation. The time stop should emphasize complete stillness of everything except the caster.

Chronological Mastery Display. The effect should convey absolute control over time flow through supreme magical power.

Temporal Isolation Emphasis. The spell should create the impression of existing outside normal time while others remain frozen.