Staff of Healing

- Category: Staff
- Rarity: Rare (Requires Attunement by a Bard, Cleric, or Druid)
This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.
| Spell | Charge Cost |
|---|---|
| Cure Wounds | 1 charge per spell level (maximum 4 for a level 4 spell) |
| Lesser Restoration | 2 |
| Mass Cure Wounds | 5 |
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.
Tactical Applications
Healing Mastery: Provides cure wounds and healing spells for comprehensive medical support. Exceptional for healers, support builds, and maintaining party health through magical healing capabilities.
Class Synergies:
- Clerics: Perfect for divine healers wanting enhanced healing spell capabilities
- Life Domain: Essential for life clerics specializing in healing and medical support
- Support Builds: Excellent for characters focusing on party assistance and health maintenance
- Druids: Outstanding for nature healers combining healing magic with natural techniques
Build Considerations: Requires attunement but provides ongoing healing enhancement with charge system. Most valuable for characters prioritizing healing and party support.
Acquisition Methods
Crafting Requirements: Requires healing magic, restoration enchantments, and life essences. Creation cost 10,000-20,000 gp and takes 18 weeks.
Common Sources:
- Healing specialists and restoration enchanters
- Treasure hoards of legendary healers and medical experts
- Commission from enchanters specializing in healing magic
- Found in the collections of medical researchers and healing specialists
- Sometimes discovered in hospitals or obtained from healing creature encounters
Alternative Acquisition: Often found in locations with strong connections to healing magic and medical care.
Value & Trade
Estimated Value: 15,000-30,000 gp, with higher demand among healers and medical specialists.
Trade Considerations: Popular among clerics and anyone requiring enhanced healing and medical capabilities.
Character Integration
Roleplay Elements: Suggests experience with healing magic, medical care, or professional roles requiring restoration and health maintenance.
Character Concepts:
- Medical specialist with healing expertise and restoration experience
- Divine healer using enhanced magic for party support and health maintenance
- Character with extensive experience in medical environments requiring healing capabilities
- Support caster combining healing magic with traditional medical techniques
Adventure Hooks
The Medical Crisis: Scenarios requiring healing magic where restoration provides crucial life-saving advantages.
The Plague Investigation: Medical missions where healing magic enables disease study and cure development.
The Healing Mission: Support operations where medical magic determines party survival and health maintenance.
The Restoration Challenge: Recovery situations where healing magic advances rehabilitation and health restoration.
Variants & Customization
Greater Staff of Healing (Legendary): Enhanced healing power and additional restoration abilities with improved medical capabilities.
Staff of Divine Healing (Artifact): Includes comprehensive healing magic and ultimate restoration control.
Medic's Healing Staff (Very Rare): Optimized for medical support with enhanced healing bonuses and disease immunity.
Specialized Variants:
- Combat Medic Staff: Enhanced for battlefield healing with improved emergency medical care and rapid restoration
- Disease Cure Staff: Optimized for medical research with enhanced disease treatment and plague resistance
- Life Support Staff: Specialized for critical care with enhanced life preservation and emergency healing
Lore & History
Origins: Created by ancient healers who needed reliable restoration enhancement for their medical practice and healing mastery.
Historical Significance: These staves enabled crucial medical discoveries and the saving of countless lives throughout history.
Cultural Impact: Represent the mastery of healing magic and the dedication to preserving life through magical medicine.
Magical Craft: Demonstrates understanding of restoration magic and the complex processes required for healing enhancement.
Balancing Notes
Introduction Timing: Appropriate for levels 6-14 when healing becomes important and medical support provides significant advantages.
Campaign Impact: Provides powerful healing capabilities balanced by attunement requirement and charge limitations.
Medical Focus: Most valuable in campaigns featuring survival themes and medical challenges.
Encounter Design
Recommended Challenges:
- Medical scenarios where healing magic enables life-saving treatment and health restoration
- Support encounters where restoration provides party assistance and health maintenance
- Disease challenges where healing magic advances cure development and medical research
- Emergency situations where medical magic determines survival and critical care success
Healing Adjustments: Encounters may need to account for enhanced healing capabilities and improved party sustainability.
Related Items
Healing Items: Other items that enhance restoration and provide medical capabilities.
Medical Equipment:
- Items that improve healing effectiveness and medical capabilities
- Equipment for restoration magic and healing enhancement
- Tools for medical research and healing magic development
Complementary Equipment: Items that enhance healing abilities or provide additional medical benefits.
Roleplay Opportunities
Medical Mastery: Characters develop expertise in healing magic and medical care techniques.
Healing Leadership: Medical capabilities create opportunities for leading healing missions and medical research.
Restoration Excellence: Healing magic enables impressive demonstrations of medical mastery and life-saving capabilities.