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Wand of Fear

Wand Of Fear
  • Category: Wand
  • Rarity: Rare (Requires Attunement)

This wand has 7 charges.

Spells. While holding the wand, you can cast one of the spells (save DC 15) on the following table from it. The table indicates how many charges you must expend to cast the spell.

SpellCharge Cost
Command ("flee" or "grovel" only)1
Fear (60-foot Cone)3

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Tactical Applications

Terror Control: Provides Command and Fear spells for psychological warfare and crowd control. Exceptional for intimidation specialists, control casters, and characters requiring fear-based battlefield manipulation and psychological dominance.

Class Synergies:

  • Warlocks: Perfect for intimidation specialists wanting enhanced fear magic and psychological control
  • Sorcerers: Essential for control casters needing reliable fear effects and crowd manipulation
  • Bards: Excellent for social manipulators requiring intimidation enhancement and psychological warfare
  • Fear Builds: Outstanding for characters prioritizing psychological control and fear-based tactics

Build Considerations: Requires attunement by spellcaster but provides powerful fear and command effects. Most valuable for characters specializing in psychological warfare and intimidation.

Acquisition Methods

Crafting Requirements: Requires enchantment magic, fear spells, and terror essences. Creation cost 8,000-16,000 gp and takes 18 weeks.

Common Sources:

  • Fear specialists and intimidation enchanters
  • Treasure hoards of legendary tyrants and terror masters
  • Commission from enchanters specializing in fear magic
  • Found in the collections of intimidation researchers and fear specialists
  • Sometimes discovered in torture chambers or obtained from fear creature encounters

Alternative Acquisition: Often found in locations with strong connections to fear magic and intimidation themes.

Value & Trade

Estimated Value: 12,000-24,000 gp, with higher demand among intimidation specialists and psychological warfare experts.

Trade Considerations: Popular among tyrants and anyone requiring fear effects and psychological control capabilities.

Character Integration

Roleplay Elements: Suggests experience with fear magic, intimidation, or professional roles requiring psychological warfare and terror expertise.

Character Concepts:

  • Terror master with fear expertise and intimidation experience
  • Psychological warfare specialist using fear magic for crowd control and intimidation enhancement
  • Character with extensive experience in terror environments requiring fear capabilities
  • Intimidation specialist combining fear magic with traditional psychological techniques

Adventure Hooks

The Terror Campaign: Fear scenarios where psychological warfare provides crucial intimidation advantages and terror solutions.

The Command Mission: Control operations where fear effects determine leadership effectiveness and psychological mastery.

The Intimidation Challenge: Social situations where fear magic enables crowd manipulation and psychological superiority.

The Psychological War: Terror conflicts where fear abilities advance tactical positioning and intimidation dominance.

Variants & Customization

Greater Wand of Fear (Rare): Enhanced terror power and additional fear abilities with improved intimidation capabilities.

Wand of Ultimate Terror (Very Rare): Includes comprehensive fear magic and ultimate psychological control.

Tyrant's Fear Wand (Uncommon): Optimized for leadership with enhanced intimidation bonuses and fear features.

Specialized Variants:

  • Torturer's Terror Wand: Enhanced for interrogation with improved fear control and psychological manipulation
  • Commander's Authority Wand: Optimized for leadership with enhanced command effects and psychological dominance
  • Nightmare Wand: Specialized for dream magic with enhanced fear effects and psychological terror

Lore & History

Origins: Created by terror masters who needed reliable psychological control for their intimidation mastery and fear research.

Historical Significance: These wands enabled crucial psychological victories and the mastery of fear techniques throughout terror history.

Cultural Impact: Represent the power of psychological warfare and the effectiveness of fear magic mastery.

Magical Craft: Demonstrates understanding of fear magic and the complex processes required for intimidation enhancement.

Balancing Notes

Introduction Timing: Appropriate for levels 6-14 when psychological warfare becomes important and fear provides significant advantages.

Campaign Impact: Provides powerful fear capabilities balanced by spellcaster requirement and daily charge limits.

Terror Focus: Most valuable in campaigns featuring psychological encounters and intimidation-themed situations.

Encounter Design

Recommended Challenges:

  • Fear scenarios where psychological warfare enables superior intimidation effectiveness and terror mastery
  • Control encounters where fear abilities provide tactical advantages and psychological manipulation
  • Intimidation challenges where fear enhancement determines crowd control and terror effectiveness
  • Psychological situations where fear magic advances objective completion and intimidation superiority

Fear Adjustments: Encounters may need to account for powerful fear effects and enhanced psychological control.

Fear Items: Other items that enhance intimidation and provide terror capabilities.

Psychological Equipment:

  • Items that improve fear effectiveness and intimidation capabilities
  • Equipment for psychological warfare enhancement and terror mastery
  • Tools for fear magic and intimidation development

Complementary Equipment: Items that enhance intimidation abilities or provide additional fear benefits.

Roleplay Opportunities

Terror Mastery: Characters develop expertise in intimidation techniques and fear magic.

Psychological Leadership: Fear capabilities create opportunities for leading intimidation missions and terror operations.

Intimidation Excellence: Fear magic enables impressive demonstrations of psychological mastery and terror superiority.