Skip to main content

Wind Fan

Wind Fan
  • Category: Wondrous Item
  • Rarity: Uncommon

While holding this fan, you can cast Gust of Wind (save DC 13) from it. Each subsequent time the fan is used before the next dawn, it has a cumulative 20 percent chance of not working; if the fan fails to work, it tears into useless, nonmagical tatters.

Tactical Applications

Wind Control: Provides Gust of Wind spell with increasing failure chance for tactical wind manipulation. Exceptional for utility specialists, environmental control, and characters requiring wind-based solutions with risk-reward mechanics.

Class Synergies:

  • Druids: Perfect for nature casters wanting enhanced environmental control and wind magic
  • Storm Clerics: Essential for tempest domain clerics needing weather manipulation and atmospheric control
  • Utility Casters: Excellent for characters focusing on environmental solutions and tactical positioning
  • Any Class: Outstanding for characters requiring wind effects and environmental manipulation

Build Considerations: Single-use item with cumulative failure chance requiring strategic timing. Most valuable for characters needing reliable but limited wind control.

Acquisition Methods

Crafting Requirements: Requires wind magic, atmospheric enchantments, and air essences. Creation cost 800-1,500 gp and takes 4 weeks.

Common Sources:

  • Wind magic specialists and atmospheric enchanters
  • Treasure hoards of air elementals and wind masters
  • Commission from enchanters specializing in weather magic
  • Found in the collections of atmospheric researchers and wind specialists
  • Sometimes discovered in windy environments or obtained from air creature encounters

Alternative Acquisition: Often found in locations with strong connections to wind magic and atmospheric phenomena.

Value & Trade

Estimated Value: 1,200-2,500 gp, with demand varying by environmental needs and wind magic requirements.

Trade Considerations: Moderately popular among utility specialists and anyone requiring wind control capabilities.

Character Integration

Roleplay Elements: Suggests experience with wind magic, environmental control, or professional roles requiring atmospheric manipulation and weather awareness.

Character Concepts:

  • Wind specialist with atmospheric expertise and environmental control experience
  • Weather manipulator using wind magic for tactical advantages and environmental solutions
  • Character with extensive experience in windy environments requiring atmospheric control capabilities
  • Environmental controller combining wind magic with traditional weather techniques

Adventure Hooks

The Wind Challenge: Environmental scenarios where wind control provides crucial atmospheric advantages and weather solutions.

The Storm Navigation: Weather missions where wind manipulation enables travel success and atmospheric navigation.

The Air Barrier: Obstacles requiring wind effects where atmospheric control determines objective completion and environmental mastery.

The Weather Crisis: Emergency situations where wind magic advances crisis resolution and atmospheric stability.

Variants & Customization

Greater Wind Fan (Rare): Enhanced wind power with reduced failure chance and improved atmospheric control.

Fan of Storm Mastery (Very Rare): Includes comprehensive wind magic and ultimate weather enhancement.

Elemental Air Fan (Rare): Optimized for air magic with enhanced wind bonuses and atmospheric immunity.

Specialized Variants:

  • Navigator's Wind Fan: Enhanced for travel with improved wind direction control and sailing assistance
  • Combat Wind Fan: Optimized for tactical use with enhanced battlefield positioning and enemy displacement
  • Weather Control Fan: Specialized for atmospheric management with enhanced environmental control and weather prediction

Lore & History

Origins: Created by wind mages who needed reliable atmospheric control for their weather mastery and environmental research.

Historical Significance: These fans enabled crucial weather victories and the mastery of wind techniques throughout atmospheric history.

Cultural Impact: Represent the practical application of wind magic and the effectiveness of environmental control techniques.

Magical Craft: Demonstrates understanding of wind magic and the delicate processes required for atmospheric manipulation.

Balancing Notes

Introduction Timing: Appropriate for levels 2-8 when utility items become useful and wind control provides tactical advantages.

Campaign Impact: Provides moderate utility enhancement balanced by failure chance and limited daily usage.

Environmental Focus: Most valuable in campaigns featuring environmental challenges and weather-based encounters.

Encounter Design

Recommended Challenges:

  • Environmental scenarios where wind control enables atmospheric solutions and weather manipulation
  • Tactical encounters where wind effects provide positioning advantages and battlefield control
  • Navigation challenges where atmospheric control determines travel success and environmental mastery
  • Weather situations where wind magic advances objective completion and environmental effectiveness

Wind Adjustments: Encounters may need to account for tactical positioning changes and environmental manipulation capabilities.

Wind Items: Other items that enhance atmospheric control and provide wind magic.

Environmental Equipment:

  • Items that improve weather effectiveness and atmospheric capabilities
  • Equipment for wind enhancement and environmental mastery
  • Tools for atmospheric magic and wind development

Complementary Equipment: Items that enhance environmental abilities or provide additional atmospheric benefits.

Roleplay Opportunities

Wind Mastery: Characters develop expertise in atmospheric control and wind manipulation techniques.

Environmental Leadership: Wind capabilities create opportunities for leading weather missions and atmospheric research.

Weather Excellence: Wind magic enables impressive demonstrations of environmental mastery and atmospheric superiority.