Wind Fan

- Category: Wondrous Item
- Rarity: Uncommon
While holding this fan, you can cast Gust of Wind (save DC 13) from it. Each subsequent time the fan is used before the next dawn, it has a cumulative 20 percent chance of not working; if the fan fails to work, it tears into useless, nonmagical tatters.
Tactical Applications
Wind Control: Provides Gust of Wind spell with increasing failure chance for tactical wind manipulation. Exceptional for utility specialists, environmental control, and characters requiring wind-based solutions with risk-reward mechanics.
Class Synergies:
- Druids: Perfect for nature casters wanting enhanced environmental control and wind magic
- Storm Clerics: Essential for tempest domain clerics needing weather manipulation and atmospheric control
- Utility Casters: Excellent for characters focusing on environmental solutions and tactical positioning
- Any Class: Outstanding for characters requiring wind effects and environmental manipulation
Build Considerations: Single-use item with cumulative failure chance requiring strategic timing. Most valuable for characters needing reliable but limited wind control.
Acquisition Methods
Crafting Requirements: Requires wind magic, atmospheric enchantments, and air essences. Creation cost 800-1,500 gp and takes 4 weeks.
Common Sources:
- Wind magic specialists and atmospheric enchanters
- Treasure hoards of air elementals and wind masters
- Commission from enchanters specializing in weather magic
- Found in the collections of atmospheric researchers and wind specialists
- Sometimes discovered in windy environments or obtained from air creature encounters
Alternative Acquisition: Often found in locations with strong connections to wind magic and atmospheric phenomena.
Value & Trade
Estimated Value: 1,200-2,500 gp, with demand varying by environmental needs and wind magic requirements.
Trade Considerations: Moderately popular among utility specialists and anyone requiring wind control capabilities.
Character Integration
Roleplay Elements: Suggests experience with wind magic, environmental control, or professional roles requiring atmospheric manipulation and weather awareness.
Character Concepts:
- Wind specialist with atmospheric expertise and environmental control experience
- Weather manipulator using wind magic for tactical advantages and environmental solutions
- Character with extensive experience in windy environments requiring atmospheric control capabilities
- Environmental controller combining wind magic with traditional weather techniques
Adventure Hooks
The Wind Challenge: Environmental scenarios where wind control provides crucial atmospheric advantages and weather solutions.
The Storm Navigation: Weather missions where wind manipulation enables travel success and atmospheric navigation.
The Air Barrier: Obstacles requiring wind effects where atmospheric control determines objective completion and environmental mastery.
The Weather Crisis: Emergency situations where wind magic advances crisis resolution and atmospheric stability.
Variants & Customization
Greater Wind Fan (Rare): Enhanced wind power with reduced failure chance and improved atmospheric control.
Fan of Storm Mastery (Very Rare): Includes comprehensive wind magic and ultimate weather enhancement.
Elemental Air Fan (Rare): Optimized for air magic with enhanced wind bonuses and atmospheric immunity.
Specialized Variants:
- Navigator's Wind Fan: Enhanced for travel with improved wind direction control and sailing assistance
- Combat Wind Fan: Optimized for tactical use with enhanced battlefield positioning and enemy displacement
- Weather Control Fan: Specialized for atmospheric management with enhanced environmental control and weather prediction
Lore & History
Origins: Created by wind mages who needed reliable atmospheric control for their weather mastery and environmental research.
Historical Significance: These fans enabled crucial weather victories and the mastery of wind techniques throughout atmospheric history.
Cultural Impact: Represent the practical application of wind magic and the effectiveness of environmental control techniques.
Magical Craft: Demonstrates understanding of wind magic and the delicate processes required for atmospheric manipulation.
Balancing Notes
Introduction Timing: Appropriate for levels 2-8 when utility items become useful and wind control provides tactical advantages.
Campaign Impact: Provides moderate utility enhancement balanced by failure chance and limited daily usage.
Environmental Focus: Most valuable in campaigns featuring environmental challenges and weather-based encounters.
Encounter Design
Recommended Challenges:
- Environmental scenarios where wind control enables atmospheric solutions and weather manipulation
- Tactical encounters where wind effects provide positioning advantages and battlefield control
- Navigation challenges where atmospheric control determines travel success and environmental mastery
- Weather situations where wind magic advances objective completion and environmental effectiveness
Wind Adjustments: Encounters may need to account for tactical positioning changes and environmental manipulation capabilities.
Related Items
Wind Items: Other items that enhance atmospheric control and provide wind magic.
Environmental Equipment:
- Items that improve weather effectiveness and atmospheric capabilities
- Equipment for wind enhancement and environmental mastery
- Tools for atmospheric magic and wind development
Complementary Equipment: Items that enhance environmental abilities or provide additional atmospheric benefits.
Roleplay Opportunities
Wind Mastery: Characters develop expertise in atmospheric control and wind manipulation techniques.
Environmental Leadership: Wind capabilities create opportunities for leading weather missions and atmospheric research.
Weather Excellence: Wind magic enables impressive demonstrations of environmental mastery and atmospheric superiority.