Wand of Paralysis

- Category: Wand
- Rarity: Rare (Requires Attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of yourself. The target must succeed on a DC 15 Constitution saving throw or have the Paralyzed condition for 1 minute. At the end of each of the target's turns, it repeats the save, ending the effect on itself on a success.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Tactical Applications
Incapacitation Control: Provides Hold Person spells for powerful single-target control and battlefield manipulation. Exceptional for control specialists, tactical casters, and characters requiring reliable incapacitation and crowd control capabilities.
Class Synergies:
- Wizards: Perfect for enchanters wanting enhanced control magic and incapacitation capabilities
- Sorcerers: Essential for control casters needing reliable paralysis effects and battlefield manipulation
- Warlocks: Excellent for tactical specialists requiring incapacitation options and control enhancement
- Control Builds: Outstanding for characters prioritizing single-target control and paralysis themes
Build Considerations: Requires attunement by spellcaster but provides powerful incapacitation spells. Most valuable for characters specializing in single-target control and tactical manipulation.
Acquisition Methods
Crafting Requirements: Requires enchantment magic, paralysis spells, and control essences. Creation cost 10,000-20,000 gp and takes 20 weeks.
Common Sources:
- Paralysis specialists and control enchanters
- Treasure hoards of legendary enchanters and control masters
- Commission from enchanters specializing in incapacitation magic
- Found in the collections of control researchers and paralysis specialists
- Sometimes discovered in detention facilities or obtained from control creature encounters
Alternative Acquisition: Often found in locations with strong connections to paralysis magic and control themes.
Value & Trade
Estimated Value: 15,000-30,000 gp, with higher demand among control specialists and tactical casters.
Trade Considerations: Popular among enchanters and anyone requiring powerful incapacitation and control capabilities.
Character Integration
Roleplay Elements: Suggests experience with paralysis magic, tactical control, or professional roles requiring incapacitation and control expertise.
Character Concepts:
- Control master with paralysis expertise and incapacitation experience
- Tactical specialist using paralysis magic for battlefield control and incapacitation enhancement
- Character with extensive experience in control environments requiring paralysis capabilities
- Incapacitation specialist combining paralysis magic with traditional control techniques
Adventure Hooks
The Control Crisis: Tactical scenarios where paralysis magic provides crucial incapacitation advantages and control solutions.
The Paralysis Mission: Control operations where incapacitation effects determine tactical effectiveness and paralysis mastery.
The Incapacitation Challenge: Control situations where paralysis magic enables battlefield manipulation and tactical superiority.
The Tactical War: Paralysis conflicts where incapacitation abilities advance tactical positioning and control dominance.
Variants & Customization
Greater Wand of Paralysis (Rare): Enhanced paralysis power and additional control abilities with improved incapacitation capabilities.
Wand of Ultimate Control (Very Rare): Includes comprehensive paralysis magic and ultimate incapacitation enhancement.
Tactician's Paralysis Wand (Uncommon): Optimized for battlefield control with enhanced paralysis bonuses and control features.
Specialized Variants:
- Interrogator's Paralysis Wand: Enhanced for questioning with improved incapacitation control and paralysis manipulation
- Guardian's Control Wand: Optimized for protection with enhanced paralysis effects and tactical control
- Enforcer's Restraint Wand: Specialized for law enforcement with enhanced incapacitation mastery and paralysis dominance
Lore & History
Origins: Created by paralysis masters who needed reliable incapacitation for their control mastery and paralysis research.
Historical Significance: These wands enabled crucial tactical victories and the mastery of incapacitation techniques throughout control history.
Cultural Impact: Represent the power of tactical control and the effectiveness of paralysis magic mastery.
Magical Craft: Demonstrates understanding of paralysis magic and the complex processes required for incapacitation enhancement.
Balancing Notes
Introduction Timing: Appropriate for levels 6-14 when single-target control becomes important and paralysis provides significant advantages.
Campaign Impact: Provides powerful control capabilities balanced by spellcaster requirement and daily charge limits.
Control Focus: Most valuable in campaigns featuring tactical encounters and paralysis-themed situations.
Encounter Design
Recommended Challenges:
- Control scenarios where paralysis magic enables superior incapacitation effectiveness and tactical mastery
- Tactical encounters where paralysis abilities provide battlefield advantages and control manipulation
- Incapacitation challenges where paralysis enhancement determines control effectiveness and tactical success
- Control situations where paralysis magic advances objective completion and incapacitation superiority
Paralysis Adjustments: Encounters may need to account for powerful incapacitation effects and enhanced tactical control.
Related Items
Control Items: Other items that enhance paralysis and provide incapacitation capabilities.
Tactical Equipment:
- Items that improve paralysis effectiveness and control capabilities
- Equipment for incapacitation enhancement and tactical mastery
- Tools for paralysis magic and control development
Complementary Equipment: Items that enhance control abilities or provide additional paralysis benefits.
Roleplay Opportunities
Paralysis Mastery: Characters develop expertise in incapacitation techniques and control magic.
Tactical Leadership: Paralysis capabilities create opportunities for leading control missions and incapacitation operations.
Control Excellence: Paralysis magic enables impressive demonstrations of tactical mastery and incapacitation superiority.