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Wand of Paralysis

Wand Of Paralysis
  • Category: Wand
  • Rarity: Rare (Requires Attunement by a Spellcaster)

This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of yourself. The target must succeed on a DC 15 Constitution saving throw or have the Paralyzed condition for 1 minute. At the end of each of the target's turns, it repeats the save, ending the effect on itself on a success.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Tactical Applications

Incapacitation Control: Provides Hold Person spells for powerful single-target control and battlefield manipulation. Exceptional for control specialists, tactical casters, and characters requiring reliable incapacitation and crowd control capabilities.

Class Synergies:

  • Wizards: Perfect for enchanters wanting enhanced control magic and incapacitation capabilities
  • Sorcerers: Essential for control casters needing reliable paralysis effects and battlefield manipulation
  • Warlocks: Excellent for tactical specialists requiring incapacitation options and control enhancement
  • Control Builds: Outstanding for characters prioritizing single-target control and paralysis themes

Build Considerations: Requires attunement by spellcaster but provides powerful incapacitation spells. Most valuable for characters specializing in single-target control and tactical manipulation.

Acquisition Methods

Crafting Requirements: Requires enchantment magic, paralysis spells, and control essences. Creation cost 10,000-20,000 gp and takes 20 weeks.

Common Sources:

  • Paralysis specialists and control enchanters
  • Treasure hoards of legendary enchanters and control masters
  • Commission from enchanters specializing in incapacitation magic
  • Found in the collections of control researchers and paralysis specialists
  • Sometimes discovered in detention facilities or obtained from control creature encounters

Alternative Acquisition: Often found in locations with strong connections to paralysis magic and control themes.

Value & Trade

Estimated Value: 15,000-30,000 gp, with higher demand among control specialists and tactical casters.

Trade Considerations: Popular among enchanters and anyone requiring powerful incapacitation and control capabilities.

Character Integration

Roleplay Elements: Suggests experience with paralysis magic, tactical control, or professional roles requiring incapacitation and control expertise.

Character Concepts:

  • Control master with paralysis expertise and incapacitation experience
  • Tactical specialist using paralysis magic for battlefield control and incapacitation enhancement
  • Character with extensive experience in control environments requiring paralysis capabilities
  • Incapacitation specialist combining paralysis magic with traditional control techniques

Adventure Hooks

The Control Crisis: Tactical scenarios where paralysis magic provides crucial incapacitation advantages and control solutions.

The Paralysis Mission: Control operations where incapacitation effects determine tactical effectiveness and paralysis mastery.

The Incapacitation Challenge: Control situations where paralysis magic enables battlefield manipulation and tactical superiority.

The Tactical War: Paralysis conflicts where incapacitation abilities advance tactical positioning and control dominance.

Variants & Customization

Greater Wand of Paralysis (Rare): Enhanced paralysis power and additional control abilities with improved incapacitation capabilities.

Wand of Ultimate Control (Very Rare): Includes comprehensive paralysis magic and ultimate incapacitation enhancement.

Tactician's Paralysis Wand (Uncommon): Optimized for battlefield control with enhanced paralysis bonuses and control features.

Specialized Variants:

  • Interrogator's Paralysis Wand: Enhanced for questioning with improved incapacitation control and paralysis manipulation
  • Guardian's Control Wand: Optimized for protection with enhanced paralysis effects and tactical control
  • Enforcer's Restraint Wand: Specialized for law enforcement with enhanced incapacitation mastery and paralysis dominance

Lore & History

Origins: Created by paralysis masters who needed reliable incapacitation for their control mastery and paralysis research.

Historical Significance: These wands enabled crucial tactical victories and the mastery of incapacitation techniques throughout control history.

Cultural Impact: Represent the power of tactical control and the effectiveness of paralysis magic mastery.

Magical Craft: Demonstrates understanding of paralysis magic and the complex processes required for incapacitation enhancement.

Balancing Notes

Introduction Timing: Appropriate for levels 6-14 when single-target control becomes important and paralysis provides significant advantages.

Campaign Impact: Provides powerful control capabilities balanced by spellcaster requirement and daily charge limits.

Control Focus: Most valuable in campaigns featuring tactical encounters and paralysis-themed situations.

Encounter Design

Recommended Challenges:

  • Control scenarios where paralysis magic enables superior incapacitation effectiveness and tactical mastery
  • Tactical encounters where paralysis abilities provide battlefield advantages and control manipulation
  • Incapacitation challenges where paralysis enhancement determines control effectiveness and tactical success
  • Control situations where paralysis magic advances objective completion and incapacitation superiority

Paralysis Adjustments: Encounters may need to account for powerful incapacitation effects and enhanced tactical control.

Control Items: Other items that enhance paralysis and provide incapacitation capabilities.

Tactical Equipment:

  • Items that improve paralysis effectiveness and control capabilities
  • Equipment for incapacitation enhancement and tactical mastery
  • Tools for paralysis magic and control development

Complementary Equipment: Items that enhance control abilities or provide additional paralysis benefits.

Roleplay Opportunities

Paralysis Mastery: Characters develop expertise in incapacitation techniques and control magic.

Tactical Leadership: Paralysis capabilities create opportunities for leading control missions and incapacitation operations.

Control Excellence: Paralysis magic enables impressive demonstrations of tactical mastery and incapacitation superiority.