Skip to main content

Wand of Web

Wand Of Web
  • Category: Wand
  • Rarity: Uncommon (Requires Attunement by a Spellcaster)

This wand has 7 charges. While holding it, you can expend 1 charge to cast Web (save DC 13) from it.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Tactical Applications

Area Control: Provides Web spells for battlefield control and area denial. Exceptional for control specialists, tactical casters, and characters requiring area restraint and battlefield manipulation capabilities.

Class Synergies:

  • Wizards: Perfect for control specialists wanting enhanced area magic and battlefield manipulation
  • Sorcerers: Essential for tactical casters needing reliable area control and web enhancement
  • Druids: Excellent for nature casters requiring natural restraint options and web control
  • Control Builds: Outstanding for characters prioritizing area control and web restraint themes

Build Considerations: Requires attunement by spellcaster but provides powerful area control spells. Most valuable for characters specializing in battlefield control and area denial.

Acquisition Methods

Crafting Requirements: Requires conjuration magic, web spells, and restraint essences. Creation cost 8,000-16,000 gp and takes 18 weeks.

Common Sources:

  • Web specialists and area control enchanters
  • Treasure hoards of legendary conjurers and web masters
  • Commission from enchanters specializing in area magic
  • Found in the collections of control researchers and web specialists
  • Sometimes discovered in spider lairs or obtained from web creature encounters

Alternative Acquisition: Often found in locations with strong connections to web magic and area control themes.

Value & Trade

Estimated Value: 12,000-24,000 gp, with higher demand among control specialists and tactical casters.

Trade Considerations: Popular among conjurers and anyone requiring area control and web restraint capabilities.

Character Integration

Roleplay Elements: Suggests experience with web magic, area control, or professional roles requiring battlefield manipulation and restraint expertise.

Character Concepts:

  • Web master with area control expertise and restraint experience
  • Tactical specialist using web magic for battlefield manipulation and area enhancement
  • Character with extensive experience in control environments requiring web capabilities
  • Area control specialist combining web magic with traditional battlefield techniques

Adventure Hooks

The Control Crisis: Tactical scenarios where web magic provides crucial area advantages and restraint solutions.

The Web Mission: Control operations where area effects determine battlefield effectiveness and web mastery.

The Restraint Challenge: Control situations where web magic enables battlefield manipulation and tactical superiority.

The Area War: Web conflicts where area abilities advance tactical positioning and control dominance.

Variants & Customization

Greater Wand of Web (Rare): Enhanced web power and additional area abilities with improved control capabilities.

Wand of Ultimate Restraint (Very Rare): Includes comprehensive web magic and ultimate area enhancement.

Spider Lord's Web Wand (Uncommon): Optimized for web control with enhanced restraint bonuses and area features.

Specialized Variants:

  • Hunter's Trap Wand: Enhanced for creature capture with improved web control and restraint manipulation
  • Guardian's Barrier Wand: Optimized for protection with enhanced web effects and area denial
  • Tactician's Control Wand: Specialized for battlefield use with enhanced area mastery and web dominance

Lore & History

Origins: Created by web masters who needed reliable area control for their battlefield mastery and restraint research.

Historical Significance: These wands enabled crucial tactical victories and the mastery of area control techniques throughout web history.

Cultural Impact: Represent the power of battlefield manipulation and the effectiveness of web magic mastery.

Magical Craft: Demonstrates understanding of web magic and the complex processes required for area enhancement.

Balancing Notes

Introduction Timing: Appropriate for levels 4-12 when area control becomes important and web magic provides significant advantages.

Campaign Impact: Provides powerful control capabilities balanced by spellcaster requirement and daily charge limits.

Control Focus: Most valuable in campaigns featuring tactical encounters and web-themed situations.

Encounter Design

Recommended Challenges:

  • Control scenarios where web magic enables superior area effectiveness and battlefield mastery
  • Tactical encounters where web abilities provide battlefield advantages and area manipulation
  • Restraint challenges where web enhancement determines control effectiveness and tactical success
  • Area situations where web magic advances objective completion and control superiority

Web Adjustments: Encounters may need to account for powerful area control effects and enhanced battlefield manipulation.

Control Items: Other items that enhance area magic and provide restraint capabilities.

Battlefield Equipment:

  • Items that improve web effectiveness and area capabilities
  • Equipment for control enhancement and battlefield mastery
  • Tools for web magic and area development

Complementary Equipment: Items that enhance control abilities or provide additional web benefits.

Roleplay Opportunities

Web Mastery: Characters develop expertise in area control techniques and restraint magic.

Tactical Leadership: Web capabilities create opportunities for leading control missions and battlefield operations.

Area Excellence: Web magic enables impressive demonstrations of battlefield mastery and control superiority.