Wand of Web

- Category: Wand
- Rarity: Uncommon (Requires Attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can expend 1 charge to cast Web (save DC 13) from it.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Tactical Applications
Area Control: Provides Web spells for battlefield control and area denial. Exceptional for control specialists, tactical casters, and characters requiring area restraint and battlefield manipulation capabilities.
Class Synergies:
- Wizards: Perfect for control specialists wanting enhanced area magic and battlefield manipulation
- Sorcerers: Essential for tactical casters needing reliable area control and web enhancement
- Druids: Excellent for nature casters requiring natural restraint options and web control
- Control Builds: Outstanding for characters prioritizing area control and web restraint themes
Build Considerations: Requires attunement by spellcaster but provides powerful area control spells. Most valuable for characters specializing in battlefield control and area denial.
Acquisition Methods
Crafting Requirements: Requires conjuration magic, web spells, and restraint essences. Creation cost 8,000-16,000 gp and takes 18 weeks.
Common Sources:
- Web specialists and area control enchanters
- Treasure hoards of legendary conjurers and web masters
- Commission from enchanters specializing in area magic
- Found in the collections of control researchers and web specialists
- Sometimes discovered in spider lairs or obtained from web creature encounters
Alternative Acquisition: Often found in locations with strong connections to web magic and area control themes.
Value & Trade
Estimated Value: 12,000-24,000 gp, with higher demand among control specialists and tactical casters.
Trade Considerations: Popular among conjurers and anyone requiring area control and web restraint capabilities.
Character Integration
Roleplay Elements: Suggests experience with web magic, area control, or professional roles requiring battlefield manipulation and restraint expertise.
Character Concepts:
- Web master with area control expertise and restraint experience
- Tactical specialist using web magic for battlefield manipulation and area enhancement
- Character with extensive experience in control environments requiring web capabilities
- Area control specialist combining web magic with traditional battlefield techniques
Adventure Hooks
The Control Crisis: Tactical scenarios where web magic provides crucial area advantages and restraint solutions.
The Web Mission: Control operations where area effects determine battlefield effectiveness and web mastery.
The Restraint Challenge: Control situations where web magic enables battlefield manipulation and tactical superiority.
The Area War: Web conflicts where area abilities advance tactical positioning and control dominance.
Variants & Customization
Greater Wand of Web (Rare): Enhanced web power and additional area abilities with improved control capabilities.
Wand of Ultimate Restraint (Very Rare): Includes comprehensive web magic and ultimate area enhancement.
Spider Lord's Web Wand (Uncommon): Optimized for web control with enhanced restraint bonuses and area features.
Specialized Variants:
- Hunter's Trap Wand: Enhanced for creature capture with improved web control and restraint manipulation
- Guardian's Barrier Wand: Optimized for protection with enhanced web effects and area denial
- Tactician's Control Wand: Specialized for battlefield use with enhanced area mastery and web dominance
Lore & History
Origins: Created by web masters who needed reliable area control for their battlefield mastery and restraint research.
Historical Significance: These wands enabled crucial tactical victories and the mastery of area control techniques throughout web history.
Cultural Impact: Represent the power of battlefield manipulation and the effectiveness of web magic mastery.
Magical Craft: Demonstrates understanding of web magic and the complex processes required for area enhancement.
Balancing Notes
Introduction Timing: Appropriate for levels 4-12 when area control becomes important and web magic provides significant advantages.
Campaign Impact: Provides powerful control capabilities balanced by spellcaster requirement and daily charge limits.
Control Focus: Most valuable in campaigns featuring tactical encounters and web-themed situations.
Encounter Design
Recommended Challenges:
- Control scenarios where web magic enables superior area effectiveness and battlefield mastery
- Tactical encounters where web abilities provide battlefield advantages and area manipulation
- Restraint challenges where web enhancement determines control effectiveness and tactical success
- Area situations where web magic advances objective completion and control superiority
Web Adjustments: Encounters may need to account for powerful area control effects and enhanced battlefield manipulation.
Related Items
Control Items: Other items that enhance area magic and provide restraint capabilities.
Battlefield Equipment:
- Items that improve web effectiveness and area capabilities
- Equipment for control enhancement and battlefield mastery
- Tools for web magic and area development
Complementary Equipment: Items that enhance control abilities or provide additional web benefits.
Roleplay Opportunities
Web Mastery: Characters develop expertise in area control techniques and restraint magic.
Tactical Leadership: Web capabilities create opportunities for leading control missions and battlefield operations.
Area Excellence: Web magic enables impressive demonstrations of battlefield mastery and control superiority.