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Wall Of Ice

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Wall of Ice
  • Level: 6
  • School: Evocation
  • Class: Wizard
  • Casting Time: Action
  • Range: 120 feet
  • Components: V, S, M (a piece of quartz)
  • Duration: Concentration, up to 10 minutes

You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a globe with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.

If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (you choose which side) and makes a Dexterity saving throw, taking 10d6 Cold damage on a failed save or half as much damage on a successful one.

The wall is an object that can be damaged and thus breached. It has AC 12 and 30 Hit Points per 10-foot section, and it has Immunity to Cold, Poison, and Psychic damage and Vulnerability to Fire damage. Reducing a 10-foot section of wall to 0 Hit Points destroys it and leaves behind a sheet of frigid air in the space the wall occupied.

A creature moving through the sheet of frigid air for the first time on a turn makes a Constitution saving throw, taking 5d6 Cold damage on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage the wall deals when it appears increases by 2d6 and the damage from passing through the sheet of frigid air increases by 1d6 for each spell slot level above 6.

Tactical Usage

Destructible Ice Barrier. Wall of Ice creates substantial barriers that can be destroyed but leave dangerous frigid air zones.

Persistent Cold Damage. The remaining frigid air continues to deal cold damage even after wall destruction.

Flexible Shape Options. The multiple configuration choices enable tactical deployment across various encounter scenarios.

Spell Combinations

Cold Damage Amplification. Combining with other cold spells creates comprehensive ice-based tactical strategies.

Battlefield Control. Using alongside other barriers creates complex obstacle courses and movement restrictions.

Environmental Enhancement. Pairing with area spells maximizes the tactical value of the frigid air zones.

Material Component Details

Quartz Focus. The piece of quartz represents crystalline structure and ice formation properties.

Crystal Magic Connection. The quartz serves as material focus for solid crystalline ice creation.

Reusable Component Advantage. The quartz is not consumed, allowing repeated casting once acquired.

Creator Notes

Destructible Barrier Design. Wall of Ice balances protection with vulnerability, creating tactical counter-play options.

Persistent Hazard Creation. The frigid air zones provide ongoing battlefield control after barrier destruction.

High-Level Ice Magic. The spell represents advanced evocation magic specializing in cold-based battlefield control.

Environmental Interactions

Fire Vulnerability. The wall takes double damage from fire attacks, creating specific tactical weaknesses.

Cold Immunity. The wall resists cold damage completely while being vulnerable to thermal attacks.

Solid Surface Requirement. The wall must be created on stable ground, limiting placement options.

Common Rulings & Clarifications

Destruction and Aftermath. Destroyed wall sections leave frigid air zones that continue dealing damage.

Damage Scaling. Higher-level casting increases both initial damage and frigid air damage.

Hit Point per Section. Each 10-foot section has 30 hit points and AC 12.

Placement Damage. Creatures caught in the wall area take cold damage when it appears.

Alternative Applications

Siege Defense. Creating temporary fortifications that can be destroyed but leave dangerous zones.

Environmental Control. Modifying battlefield temperature and creating cold damage areas.

Resource Denial. Blocking access routes while creating hazardous zones for enemy movement.

Ice Magic Specialization. Wall of Ice represents advanced cold magic with destructible barrier mechanics.

Evocation Barrier Magic. The spell joins other wall spells with unique destruction and persistence effects.

Cold Damage Comparison. Various spells deal cold damage, while Wall of Ice provides area control specialization.

Scaling Analysis

Damage Scaling Benefits. The spell gains both initial and persistent damage increases with higher-level casting.

Tactical Value Persistence. The barrier and hazard zone combination maintains utility across encounter levels.

High-Level Investment. The 6th-level slot provides substantial battlefield control for the magical investment.

Narrative Flavor

Crystalline Ice Formation. The wall should appear as solid, clear ice with visible crystalline structure.

Frigid Air Manifestation. The remaining zones should emphasize supernatural cold rather than simple chilled air.

Thermal Magic Display. The spell should demonstrate mastery over temperature and ice formation through advanced evocation.