Web
- Level: 2
- School: Conjuration
- Class: Sorcerer, Wizard
- Casting Time: Action
- Range: 60 feet
- Components: V, S, M (a bit of spiderweb)
- Duration: Concentration, up to 1 hour
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
Tactical Usage
Area Control Restraint. Web provides excellent battlefield control by restraining multiple enemies in a large area.
Low-Level Crowd Control. The spell offers substantial tactical advantage at 2nd level through sustained area denial.
Flammable Hazard Creation. The webs create tactical opportunities for fire-based combination attacks.
Spell Combinations
Fire Magic Synergy. Combining with fire spells creates burning web tactics that deal damage while maintaining restraint.
Positioning Enhancement. Using alongside forced movement spells drives enemies into the web area.
Area Control Layering. Pairing with other area effects creates comprehensive battlefield control strategies.
Material Component Details
Spider Web Symbolism. The spiderweb fragment represents natural entanglement and predatory trapping mechanisms.
Natural Magic Focus. The web serves as material connection to spider abilities and natural binding magic.
Accessible Component. Common spider webs make the spell consistently available without expensive requirements.
Creator Notes
Effective Low-Level Control. Web provides excellent crowd control for 2nd-level spells with significant tactical impact.
Anchoring Requirement Balance. The anchoring restrictions prevent abuse while maintaining substantial utility.
Fire Vulnerability Design. The flammable nature creates counter-play options and tactical complexity.
Environmental Interactions
Anchoring Dependency. The webs require solid anchor points to maintain structural integrity.
Difficult Terrain Effect. The area becomes difficult terrain even for creatures that avoid restraint.
Light Obscurement. The webs partially block vision while maintaining area denial effects.
Common Rulings & Clarifications
Restraint Escape Options. Creatures can use actions to make Strength checks for escape attempts.
Fire Destruction Mechanics. Each 5-foot cube burns away completely in one round when exposed to fire.
Movement Restriction. Restrained creatures cannot move but can take other actions normally.
Concentration Maintenance. Losing concentration immediately ends the web effect.
Alternative Applications
Barrier Creation. Using webs to block passages or create temporary obstacles without permanent damage.
Climbing Aid. Creating web structures that provide climbing surfaces in appropriate anchor locations.
Evidence Preservation. Using webs to secure crime scenes or important areas from disturbance.
Related Spells
Low-Level Control Comparison. Various 2nd-level spells provide control, while Web offers area restraint specialization.
Conjuration Utility Magic. The spell represents practical conjuration magic focused on tactical battlefield manipulation.
Natural Magic Emulation. The spell connects to natural spider abilities adapted for magical combat use.
Scaling Analysis
Fixed 2nd-Level Utility. Web cannot be upcast, representing consistent low-level battlefield control capabilities.
Duration Value. The one-hour concentration duration provides excellent utility for the spell level.
Early-Game Impact. The spell provides substantial tactical advantage when control options are limited.
Narrative Flavor
Spider Web Manifestation. The webs should appear as natural spider silk rather than artificial magical restraints.
Predatory Trap Emphasis. The effect should convey the impression of stepping into a predator's hunting ground.
Sticky Entanglement Display. The restraint should emphasize adhesive binding rather than simple physical obstruction.