Wall Of Thorns
- Level: 6
- School: Conjuration
- Class: Druid
- Casting Time: Action
- Range: 120 feet
- Components: V, S, M (a handful of thorns)
- Duration: Concentration, up to 10 minutes
You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. Both types of damage increase by 1d8 for each spell slot level above 6.
Tactical Usage
Painful Movement Barrier. Wall of Thorns creates barriers that can be traversed but at enormous movement and damage costs.
Line of Sight Blocking. The opaque wall provides complete visual concealment while maintaining area denial.
Dual Damage Type Threat. The spell provides both piercing and slashing damage for creatures that interact with it.
Spell Combinations
Area Denial Enhancement. Combining with forced movement spells drives enemies into the painful thorns.
Natural Battlefield Control. Using alongside other druidic magic creates comprehensive natural hazard zones.
Damage Amplification. Pairing with other area damage spells creates overwhelming offensive combinations.
Material Component Details
Thorn Handful Symbolism. The thorns represent natural defensive mechanisms and painful plant barriers.
Natural Weapon Focus. The thorns serve as material connection to plant defensive capabilities.
Accessible Component. Common thorns make the spell consistently available in natural environments.
Creator Notes
Druidic Barrier Magic. Wall of Thorns provides unique druidic defensive magic through natural plant barriers.
Movement Penalty Design. The 4-to-1 movement cost creates significant tactical obstacles.
Scaling Damage Value. The spell maintains effectiveness through higher-level casting with increased damage.
Environmental Interactions
Natural Barrier Appearance. The wall appears as tangled brush rather than artificial magical construction.
Movement Speed Penalty. Every foot of movement through thorns costs 4 feet of speed.
Line of Sight Blocking. The dense thorns provide complete visual obstruction.
Common Rulings & Clarifications
Movement Damage Frequency. Creatures take damage once per turn when entering or ending turns in thorns.
Speed Cost Mechanics. Moving through thorns requires 4 feet of movement for every 1 foot traveled.
Damage Type Variety. Initial placement deals piercing damage while movement deals slashing damage.
Save Limitation. Each creature makes only one damage save per turn regardless of movement.
Alternative Applications
Perimeter Security. Creating natural-looking defensive barriers around campsites or important locations.
Crowd Control. Forcing enemies to choose between damage and alternative movement routes.
Natural Concealment. Using thorns to block line of sight while maintaining area threat.
Related Spells
Natural Barrier Magic. Wall of Thorns represents druidic specialization in plant-based defensive magic.
Conjuration Plant Magic. The spell exemplifies conjuration magic focused on natural defensive mechanisms.
High-Level Druid Control. The spell provides advanced druidic battlefield control through natural hazards.
Scaling Analysis
Dual Damage Scaling. The spell gains both piercing and slashing damage increases with higher-level casting.
Movement Penalty Persistence. The speed reduction remains equally effective regardless of spell level.
High-Level Natural Magic. The 6th-level slot provides substantial natural battlefield control.
Narrative Flavor
Natural Thorn Barrier. The wall should appear as authentic wild thorn growth rather than magical creation.
Painful Natural Defense. The thorns should emphasize natural plant defense mechanisms magnified by magic.
Living Barrier Emphasis. The spell should convey the impression of aggressive plant life defending territory.