Wind Wall
- Level: 3
- School: Evocation
- Class: Druid, Ranger
- Casting Time: Action
- Range: 120 feet
- Components: V, S, M (a fan and a feather)
- Duration: Concentration, up to 1 minute
A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.
When the wall appears, each creature in its area makes a Strength saving throw, taking 4d8 Bludgeoning damage on a failed save or half as much damage on a successful one.
The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and miss automatically. Boulders hurled by Giants or siege engines, and similar projectiles, are unaffected. Creatures in gaseous form can't pass through it.
Tactical Usage
Projectile Defense Barrier. Wind Wall provides excellent protection against arrows, bolts, and similar projectiles through upward deflection.
Small Creature Flight Control. The wall prevents small flying creatures from passing, creating aerial movement restrictions.
Environmental Clearing. The strong winds dispel fog, smoke, and gaseous effects from battlefield areas.
Spell Combinations
Area Clearing Setup. Combining with environmental control spells creates comprehensive battlefield atmosphere management.
Defensive Positioning. Using alongside other barriers creates layered protection against various attack types.
Projectile Protection. Pairing with other defensive magic provides comprehensive ranged attack mitigation.
Material Component Details
Fan and Feather Symbolism. The components represent air movement and lightweight materials affected by wind.
Wind Generation Focus. The fan symbolizes artificial wind creation while the feather represents natural air currents.
Accessible Component Requirements. Common materials make the spell consistently available without expensive costs.
Creator Notes
Ranged Attack Defense. Wind Wall provides unique protection specifically against projectile attacks.
Environmental Control Magic. The spell demonstrates druidic mastery over air currents and atmospheric conditions.
Selective Barrier Design. The spell blocks specific threats while allowing other movement and effects.
Environmental Interactions
Projectile Deflection Mechanics. Ordinary projectiles are automatically deflected upward and miss targets.
Gaseous Form Blocking. The wall prevents passage by creatures in gaseous forms.
Material Dispersal Effect. Lightweight materials caught in the wall fly upward dramatically.
Common Rulings & Clarifications
Projectile Size Limitations. Large projectiles from giants or siege engines pass through unaffected.
Small Creature Definition. Small or smaller flying creatures cannot pass through the wind barrier.
Gas Clearing Effect. The wall actively disperses fog, smoke, and similar atmospheric effects.
Shape Flexibility. The wall can be shaped in any continuous path along the ground.
Alternative Applications
Battlefield Atmosphere Control. Clearing smoke screens or gas attacks to restore visibility.
Archery Range Protection. Creating safe zones against projectile attacks during outdoor encounters.
Environmental Hazard Mitigation. Dispersing toxic gases or dangerous atmospheric conditions.
Related Spells
Air Magic Specialization. Wind Wall represents practical air magic focused on environmental and defensive control.
Projectile Defense Comparison. Various spells provide protection, while Wind Wall specializes in ranged attack deflection.
Druidic Environmental Magic. The spell connects to druidic traditions of weather and atmospheric manipulation.
Scaling Analysis
Fixed 3rd-Level Utility. Wind Wall cannot be upcast, representing consistent mid-level air control capabilities.
Projectile Defense Value. The spell remains valuable throughout progression as ranged attacks persist.
Environmental Control Importance. The gas-clearing abilities become increasingly valuable in complex encounters.
Narrative Flavor
Powerful Wind Manifestation. The wall should appear as visible wind currents strong enough to deflect projectiles.
Atmospheric Disruption. The effect should emphasize powerful air movement rather than simple barrier creation.
Natural Force Control. The spell should demonstrate mastery over wind and air currents through druidic magic.