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Ring of Jumping

Ring Of Jumping
  • Category: Ring
  • Rarity: Uncommon (Requires Attunement)

While wearing this ring, you can cast the Jump spell from it as a Bonus Action at will, targeting only yourself.

Tactical Applications

Enhanced Mobility: Provides unlimited jump enhancement for vertical and horizontal movement. Exceptional for tactical positioning, obstacle navigation, and accessing elevated locations with consistent mobility enhancement.

Class Synergies:

  • Any Class: Universal utility for enhanced mobility regardless of class or build specialization
  • Mobile Combatants: Perfect for characters relying on positioning and tactical movement in combat
  • Exploration Specialists: Essential for characters frequently encountering vertical obstacles and terrain challenges
  • Escape Artists: Excellent for characters requiring enhanced mobility for evasion and tactical repositioning

Build Considerations: Requires attunement but provides unlimited jump enhancement as bonus action. Most valuable for characters prioritizing mobility and vertical navigation.

Acquisition Methods

Crafting Requirements: Requires jump magic, mobility enchantments, and agility essences. Creation cost 800-2,000 gp and takes 4 weeks.

Common Sources:

  • Mobility specialists and movement enchanters
  • Treasure hoards of legendary acrobats and mobile warriors
  • Commission from enchanters specializing in movement magic
  • Found in the collections of athletic trainers and mobility experts
  • Sometimes discovered in athletic facilities or obtained from agile creature encounters

Alternative Acquisition: Often found in locations with significant vertical challenges or mobility themes.

Value & Trade

Estimated Value: 1,200-3,000 gp, with higher demand among mobile combatants and exploration specialists.

Trade Considerations: Popular among athletes and anyone requiring enhanced mobility and vertical navigation.

Character Integration

Roleplay Elements: Suggests experience with athletics, mobility training, or professional roles requiring enhanced movement capabilities.

Character Concepts:

  • Athletic specialist with jumping expertise and mobility enhancement experience
  • Mobile warrior using enhanced movement for tactical positioning and combat effectiveness
  • Character with extensive experience in vertical environments requiring jumping capabilities
  • Exploration expert combining enhanced mobility with traditional navigation techniques

Adventure Hooks

The Vertical Challenge: Adventures featuring significant heights where jumping provides crucial navigation advantages.

The Mobility Test: Scenarios where enhanced movement enables tactical positioning and objective completion.

The Athletic Competition: Contests where jumping capabilities provide competitive advantages and performance benefits.

The Obstacle Navigation: Exploration missions where enhanced mobility determines progress and accessibility.

Variants & Customization

Greater Ring of Jumping (Rare): Enhanced jump distances and additional mobility bonuses with improved movement capabilities.

Ring of Aerial Mobility (Very Rare): Includes limited flight capabilities and comprehensive movement enhancement.

Athlete's Jumping Ring (Uncommon): Optimized for competition with enhanced performance bonuses and athletic capabilities.

Specialized Variants:

  • Scout's Mobility Ring: Enhanced for reconnaissance with improved stealth bonuses during movement
  • Warrior's Tactical Ring: Optimized for combat with enhanced positioning and tactical movement capabilities
  • Explorer's Navigation Ring: Specialized for adventure with enhanced terrain navigation and obstacle bypassing

Lore & History

Origins: Created by ancient athletes who needed reliable enhancement for competitive jumping and mobility challenges.

Historical Significance: These rings enabled crucial explorations and the success of mobility-based competitions throughout history.

Cultural Impact: Represent the mastery of movement magic and the athletic pursuit of enhanced physical capabilities.

Magical Craft: Demonstrates understanding of movement magic and the processes required for mobility enhancement.

Balancing Notes

Introduction Timing: Appropriate for levels 3-10 when mobility becomes tactically important and enhanced movement provides significant advantages.

Campaign Impact: Provides ongoing mobility enhancement balanced by attunement requirement and specific movement focus.

Mobility Focus: Most valuable in campaigns featuring vertical challenges and mobility-intensive encounters.

Encounter Design

Recommended Challenges:

  • Vertical scenarios where enhanced jumping enables tactical positioning and environmental navigation
  • Mobility encounters where improved movement provides combat advantages and positioning benefits
  • Obstacle challenges where jumping capabilities advance exploration and progress
  • Athletic situations where enhanced mobility advances competition and performance objectives

Mobility Adjustments: Encounters may need three-dimensional design when enhanced jumping capabilities are available.

Mobility Items: Other items that enhance movement and provide agility capabilities.

Athletic Equipment:

  • Items that improve athletic effectiveness and physical performance
  • Equipment for enhanced movement and mobility training
  • Tools for jumping magic and movement enhancement

Complementary Equipment: Items that enhance mobility abilities or provide additional movement benefits.

Roleplay Opportunities

Athletic Mastery: Characters develop expertise in enhanced mobility and jumping techniques.

Mobility Leadership: Enhanced movement capabilities create opportunities for leading vertical expeditions and mobility-based missions.

Athletic Excellence: Jumping capabilities enable impressive athletic demonstrations and competitive performance.