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Ring of Water Walking

Ring Of Water Walking
  • Category: Ring
  • Rarity: Uncommon

While wearing this ring, you cast Water Walk from it, targeting only yourself.

Tactical Applications

Surface Movement: Allows walking on liquid surfaces as if they were solid ground. Exceptional for water crossing, tactical positioning, and accessing water-based locations without swimming.

Class Synergies:

  • Any Class: Universal utility for water navigation regardless of class or swimming ability
  • Tactical Positioners: Perfect for characters requiring unique positioning and movement advantages
  • Water Explorers: Essential for characters focusing on aquatic exploration and water-based adventures
  • Escape Artists: Excellent for characters needing alternative movement options and water-based escape routes

Build Considerations: Provides ongoing water walking without attunement requirement. Most valuable for characters frequently encountering water obstacles and aquatic environments.

Acquisition Methods

Crafting Requirements: Requires water walking magic, surface tension enchantments, and aquatic essences. Creation cost 2,500-6,000 gp and takes 10 weeks.

Common Sources:

  • Water magic specialists and surface walking enchanters
  • Treasure hoards of legendary water walkers and aquatic creatures
  • Commission from enchanters specializing in water magic
  • Found in the collections of aquatic explorers and water walking experts
  • Sometimes discovered in water environments or obtained from aquatic creature encounters

Alternative Acquisition: Often found in locations with strong connections to water magic and aquatic themes.

Value & Trade

Estimated Value: 4,000-9,000 gp, with higher demand among water explorers and tactical specialists.

Trade Considerations: Popular among aquatic adventurers and anyone requiring water navigation and surface movement.

Character Integration

Roleplay Elements: Suggests experience with water environments, aquatic exploration, or professional roles requiring water walking.

Character Concepts:

  • Water specialist with surface walking expertise and aquatic navigation experience
  • Tactical positioner using water walking for unique movement and positioning advantages
  • Character with extensive experience in water environments requiring surface movement
  • Aquatic expert combining water walking with traditional navigation techniques

Adventure Hooks

The Water Crossing: Adventures requiring water navigation where surface walking provides crucial movement advantages.

The Aquatic Positioning: Scenarios where water walking enables unique tactical positioning and strategic advantages.

The Surface Escape: Situations where water walking determines escape success and alternative movement options.

The Water Exploration: Exploration missions where surface movement advances discovery and aquatic navigation.

Variants & Customization

Greater Ring of Water Walking (Rare): Enhanced water movement and additional aquatic abilities with improved surface navigation.

Ring of Liquid Mastery (Very Rare): Includes walking on all liquids and comprehensive surface movement.

Explorer's Water Ring (Uncommon): Optimized for aquatic exploration with enhanced water navigation and surface movement.

Specialized Variants:

  • Tactical Water Ring: Enhanced for positioning with improved water-based tactical movement and strategic navigation
  • Escape Water Ring: Optimized for evasion with enhanced water-based escape and alternative movement options
  • Aquatic Explorer Ring: Specialized for water exploration with enhanced surface navigation and aquatic discovery

Lore & History

Origins: Created by ancient water walkers who needed reliable surface movement for their aquatic expeditions and water-based missions.

Historical Significance: These rings enabled crucial water crossings and the success of aquatic exploration throughout history.

Cultural Impact: Represent the mastery of water magic and the human ability to traverse liquid surfaces through magical enhancement.

Magical Craft: Demonstrates understanding of water magic and the processes required for surface tension manipulation.

Balancing Notes

Introduction Timing: Appropriate for levels 4-12 when water obstacles become common and surface movement provides significant advantages.

Campaign Impact: Provides useful water navigation balanced by environmental specificity and no attunement requirement.

Aquatic Focus: Most valuable in campaigns featuring significant water environments and aquatic exploration.

Encounter Design

Recommended Challenges:

  • Water scenarios where surface walking enables crossing obstacles and aquatic navigation
  • Positioning encounters where water walking provides unique tactical advantages and movement options
  • Exploration challenges where surface movement advances progress and water-based discovery
  • Escape situations where water walking enables alternative routes and tactical positioning

Water Adjustments: Encounters may need to account for alternative movement options and enhanced water navigation.

Aquatic Items: Other items that enhance water navigation and provide aquatic capabilities.

Water Equipment:

  • Items that improve water movement and aquatic exploration effectiveness
  • Equipment for surface navigation and water-based positioning
  • Tools for water magic and aquatic enhancement

Complementary Equipment: Items that enhance aquatic abilities or provide additional water-related benefits.

Roleplay Opportunities

Water Mastery: Characters develop expertise in surface walking and aquatic navigation techniques.

Aquatic Leadership: Water walking capabilities create opportunities for leading water-based expeditions and aquatic missions.

Surface Excellence: Water walking enables impressive surface movement demonstrations and unique positioning capabilities.