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Rope of Entanglement

Rope Of Entanglement
  • Category: Wondrous Item
  • Rarity: Rare

This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target's space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).

A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you're still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target's space.

The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.

Tactical Applications

Battlefield Control: Provides magical restraint and area denial through animated rope entanglement. Exceptional for crowd control specialists, tactical positioning, and characters requiring non-lethal capture and battlefield manipulation.

Class Synergies:

  • Fighters: Perfect for tactical specialists wanting battlefield control and enemy restraint
  • Rangers: Essential for hunters needing non-lethal capture and crowd control capabilities
  • Rogues: Excellent for infiltration specialists requiring restraint options and tactical positioning
  • Control Builds: Outstanding for characters prioritizing battlefield manipulation and enemy control

Build Considerations: Provides ongoing utility without attunement requirement. Most valuable for characters encountering multiple enemies and crowd control situations.

Acquisition Methods

Crafting Requirements: Requires entanglement magic, restraint enchantments, and binding essences. Creation cost 1,500-3,000 gp and takes 6 weeks.

Common Sources:

  • Restraint specialists and control enchanters
  • Treasure hoards of legendary tacticians and crowd control masters
  • Commission from enchanters specializing in binding magic
  • Found in the collections of tactical researchers and restraint specialists
  • Sometimes discovered in prisons or obtained from binding creature encounters

Alternative Acquisition: Often found in locations with strong connections to restraint magic and crowd control themes.

Value & Trade

Estimated Value: 2,000-4,000 gp, with higher demand among tactical specialists and crowd control experts.

Trade Considerations: Popular among law enforcement and anyone requiring non-lethal restraint and control capabilities.

Character Integration

Roleplay Elements: Suggests experience with crowd control, tactical combat, or professional roles requiring restraint and non-lethal capture expertise.

Character Concepts:

  • Tactical expert with restraint expertise and crowd control experience
  • Law enforcement specialist using binding magic for non-lethal capture and crowd management
  • Character with extensive experience in crowd control environments requiring restraint capabilities
  • Control specialist combining restraint magic with traditional tactical techniques

Adventure Hooks

The Crowd Control Crisis: Combat scenarios where restraint capabilities provide crucial non-lethal solutions and crowd management.

The Capture Mission: Operations requiring live targets where binding magic determines capture success and mission completion.

The Riot Control: Social situations where crowd control enables peaceful resolution and public safety management.

The Tactical Advantage: Combat encounters where battlefield control advances tactical positioning and enemy management.

Variants & Customization

Greater Rope of Entanglement (Rare): Enhanced restraint power and additional control abilities with improved binding capabilities.

Rope of Ultimate Binding (Very Rare): Includes comprehensive restraint magic and ultimate crowd control enhancement.

Tactician's Control Rope (Uncommon): Optimized for battlefield use with enhanced restraint bonuses and tactical features.

Specialized Variants:

  • Enforcement Rope: Enhanced for law enforcement with improved non-lethal capture and crowd control capabilities
  • Hunter's Snare Rope: Optimized for wilderness capture with enhanced creature restraint and tracking assistance
  • Combat Control Rope: Specialized for tactical use with enhanced battlefield positioning and enemy management

Lore & History

Origins: Created by tactical masters who needed reliable crowd control for their battlefield management and restraint research.

Historical Significance: These ropes enabled crucial tactical victories and the mastery of non-lethal control techniques throughout combat history.

Cultural Impact: Represent the preference for restraint over destruction and the effectiveness of crowd control magic.

Magical Craft: Demonstrates understanding of restraint magic and the complex processes required for binding enhancement.

Balancing Notes

Introduction Timing: Appropriate for levels 4-12 when crowd control becomes important and restraint provides tactical advantages.

Campaign Impact: Provides useful tactical enhancement balanced by specific application focus and non-lethal limitations.

Control Focus: Most valuable in campaigns featuring crowd encounters and non-lethal resolution themes.

Encounter Design

Recommended Challenges:

  • Crowd control scenarios where restraint capabilities enable non-lethal solutions and peaceful resolution
  • Tactical encounters where binding magic provides battlefield advantages and enemy management
  • Capture missions where restraint enhancement determines live target acquisition and mission success
  • Control situations where crowd management advances objective completion and tactical effectiveness

Restraint Adjustments: Encounters may need to account for enhanced crowd control capabilities and non-lethal options.

Control Items: Other items that enhance restraint and provide crowd control capabilities.

Tactical Equipment:

  • Items that improve control effectiveness and restraint capabilities
  • Equipment for crowd control enhancement and tactical positioning
  • Tools for restraint magic and control development

Complementary Equipment: Items that enhance control abilities or provide additional tactical benefits.

Roleplay Opportunities

Control Mastery: Characters develop expertise in restraint techniques and crowd control magic.

Tactical Leadership: Control capabilities create opportunities for leading crowd management missions and tactical operations.

Restraint Excellence: Binding magic enables impressive demonstrations of control mastery and tactical superiority.