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Rope of Climbing

Rope Of Climbing
  • Category: Wondrous Item
  • Rarity: Uncommon

This 60 -foot length of rope can hold up to 3,000 pounds. While holding one end of the rope, you can take a Magic action to command the other end of the rope to animate and move toward a destination you choose, up to the rope's length away from you. That end moves 10 feet on your turn when you first command it and 10 feet at the start of each of your subsequent turns until reaching its destination or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.

If you tell the rope to knot, large knots appear at 1 -foot intervals along the rope. While knotted, the rope shortens to a 50 -foot length and grants Advantage on ability checks made to climb using the rope.

The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.

Tactical Applications

Enhanced Climbing: Provides magical rope with climbing assistance and secure anchoring. Exceptional for exploration specialists, infiltration experts, and characters requiring reliable climbing solutions and vertical mobility.

Class Synergies:

  • Rogues: Perfect for infiltration specialists needing climbing assistance and stealth positioning
  • Rangers: Essential for wilderness explorers requiring vertical mobility and climbing enhancement
  • Any Class: Excellent for characters needing reliable climbing solutions and exploration tools
  • Exploration Builds: Outstanding for characters prioritizing mobility and environmental navigation

Build Considerations: Provides ongoing utility without attunement requirement. Most valuable for characters encountering vertical challenges and climbing situations.

Acquisition Methods

Crafting Requirements: Requires climbing magic, rope enchantments, and mobility essences. Creation cost 1,500-3,000 gp and takes 6 weeks.

Common Sources:

  • Climbing specialists and mobility enchanters
  • Treasure hoards of legendary explorers and climbing masters
  • Commission from enchanters specializing in mobility magic
  • Found in the collections of exploration researchers and climbing specialists
  • Sometimes discovered in mountainous regions or obtained from climbing creature encounters

Alternative Acquisition: Often found in locations with strong connections to climbing and exploration themes.

Value & Trade

Estimated Value: 2,000-4,000 gp, with higher demand among explorers and infiltration specialists.

Trade Considerations: Popular among adventurers and anyone requiring enhanced climbing and mobility capabilities.

Character Integration

Roleplay Elements: Suggests experience with climbing challenges, exploration, or professional roles requiring vertical mobility and climbing expertise.

Character Concepts:

  • Climbing expert with exploration expertise and mobility experience
  • Infiltration specialist using climbing enhancement for stealth positioning and tactical advantage
  • Character with extensive experience in mountainous environments requiring climbing capabilities
  • Exploration specialist combining climbing magic with traditional mobility techniques

Adventure Hooks

The Vertical Challenge: Climbing scenarios where rope assistance provides crucial mobility advantages and exploration solutions.

The Infiltration Mission: Stealth operations where climbing capabilities determine access success and positioning advantage.

The Mountain Expedition: Exploration adventures where climbing enhancement enables terrain navigation and vertical exploration.

The Escape Route: Emergency situations where climbing magic advances escape effectiveness and mobility solutions.

Variants & Customization

Greater Rope of Climbing (Rare): Enhanced climbing power and additional mobility abilities with improved rope capabilities.

Rope of Ultimate Ascension (Very Rare): Includes comprehensive climbing magic and ultimate mobility enhancement.

Explorer's Climbing Rope (Uncommon): Optimized for exploration with enhanced climbing bonuses and durability features.

Specialized Variants:

  • Stealth Climbing Rope: Enhanced for infiltration with improved silence and concealment capabilities
  • Mountain Rope: Optimized for extreme climbing with enhanced weather resistance and anchor strength
  • Tactical Rope: Specialized for combat use with enhanced speed and battlefield positioning

Lore & History

Origins: Created by mountain climbers who needed reliable climbing enhancement for their exploration and mobility research.

Historical Significance: These ropes enabled crucial exploration discoveries and the mastery of climbing techniques throughout mountaineering history.

Cultural Impact: Represent the triumph of preparation over terrain challenges and the effectiveness of mobility enhancement.

Magical Craft: Demonstrates understanding of climbing magic and the practical processes required for mobility enhancement.

Balancing Notes

Introduction Timing: Appropriate for levels 2-10 when exploration becomes important and climbing challenges provide significant obstacles.

Campaign Impact: Provides useful mobility enhancement balanced by specific application focus and environmental limitations.

Exploration Focus: Most valuable in campaigns featuring vertical challenges and mountainous terrain encounters.

Encounter Design

Recommended Challenges:

  • Climbing scenarios where rope assistance enables superior mobility and exploration effectiveness
  • Infiltration encounters where climbing capabilities provide tactical advantages and stealth positioning
  • Exploration challenges where mobility enhancement determines terrain navigation and vertical access
  • Emergency situations where climbing magic advances escape effectiveness and mobility solutions

Climbing Adjustments: Encounters may need to account for enhanced vertical mobility and climbing capabilities.

Mobility Items: Other items that enhance climbing and provide exploration capabilities.

Exploration Equipment:

  • Items that improve mobility effectiveness and climbing capabilities
  • Equipment for exploration enhancement and terrain navigation
  • Tools for climbing magic and mobility development

Complementary Equipment: Items that enhance exploration abilities or provide additional mobility benefits.

Roleplay Opportunities

Climbing Mastery: Characters develop expertise in climbing techniques and mobility enhancement.

Exploration Leadership: Climbing capabilities create opportunities for leading exploration missions and terrain navigation.

Mobility Excellence: Climbing magic enables impressive demonstrations of exploration mastery and mobility superiority.