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Crocodile

- Size: Large
- Type: Beast
- Alignment: Unaligned
- AC: 12
- Initiative: +0 (10)
- HP: 13 (2d10 + 2)
- Speed: 20 ft, Swim 30 ft.
| ATTR | VAL | MOD | SAVE |
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 13 | +1 | +1 |
| INT | 2 | -4 | -4 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | -3 | -3 |
- Skills: Stealth +2
- Senses: Passive Perception 10
- Languages: None
- CR: 1/2 (XP 100; PB +2)
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.