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Giant Vulture

- Size: Large
- Type: Monstrosity
- Alignment: Neutral Evil
- AC: 10
- Initiative: +0 (10)
- HP: 25 (3d10 + 9)
- Speed: 10 ft, Fly 60 ft.
| ATTR | VAL | MOD | SAVE |
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 16 | +3 | +3 |
| INT | 6 | -2 | -2 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | -2 | -2 |
- Skills: Perception +3
- Resistances: Necrotic
- Senses: Darkvision 60 ft; Passive Perception 13
- Languages: Understands Common but can't speak
- CR: 1 (XP 200; PB +2)
Traits
Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.