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Panther

- Size: Medium
- Type: Beast
- Alignment: Unaligned
- AC: 13
- Initiative: +3 (13)
- HP: 13 (3d8)
- Speed: 50 ft, Climb 40 ft.
| ATTR | VAL | MOD | SAVE |
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 16 | +3 | +3 |
| CON | 10 | +0 | +0 |
| INT | 3 | -4 | -4 |
| WIS | 14 | +2 | +2 |
| CHA | 7 | -2 | -2 |
- Skills: Perception +4, Stealth +7
- Senses: Darkvision 60 ft; Passive Perception 14
- Languages: None
- CR: 1/4 (XP 50; PB +2)
Traits
Keen Smell. The panther has Advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a Rend attack on the same turn, that target must succeed on a DC 12 Strength saving throw or have the Prone condition. If the target has the Prone condition, the panther can make one Rend attack against it as a Bonus Action.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Bonus Actions
Nimble Escape. The panther takes the Disengage or Hide action.