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Goat

- Size: Medium
- Type: Beast
- Alignment: Unaligned
- AC: 10
- Initiative: +0 (10)
- HP: 4 (1d8)
- Speed: 40 ft.
| ATTR | VAL | MOD | SAVE |
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 10 | +0 | +0 |
| CON | 11 | +0 | +0 |
| INT | 2 | -4 | -4 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | -3 | -3 |
- Skills: None listed
- Senses: Passive Perception 10
- Languages: None
- CR: 0 (XP 10; PB +2)
Traits
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 2 (1d4) Bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or have the Prone condition.
Sure-Footed. The goat has Advantage on Strength and Dexterity saving throws made against effects that would force it to move or knock it Prone.
Actions
Ram. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Bludgeoning damage.