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Dire Wolf

- Size: Large
- Type: Beast
- Alignment: Unaligned
- AC: 14
- Initiative: +2 (12)
- HP: 37 (5d10 + 10)
- Speed: 50 ft.
| ATTR | VAL | MOD | SAVE |
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 15 | +2 | +2 |
| CON | 15 | +2 | +2 |
| INT | 3 | -4 | -4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | -2 | -2 |
- Skills: Perception +3, Stealth +4
- Senses: Passive Perception 13
- Languages: None
- CR: 1 (XP 200; PB +2)
Traits
Keen Hearing and Smell. The wolf has Advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or have the Prone condition.