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Giant Octopus

Giant Octopus
  • Size: Large
  • Type: Beast
  • Alignment: Unaligned
  • AC: 11
  • Initiative: +1 (11)
  • HP: 45 (7d10 + 7)
  • Speed: 10 ft, Swim 60 ft.
ATTRVALMODSAVE
STR17+3+3
DEX13+1+1
CON13+1+1
INT5-3-3
WIS10+0+0
CHA4-3-3
  • Skills: Perception +4, Stealth +5
  • Senses: Darkvision 60 ft; Passive Perception 14
  • Languages: None
  • CR: 1 (XP 200; PB +2)

Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.