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Octopus

- Size: Small
- Type: Beast
- Alignment: Unaligned
- AC: 12
- Initiative: +2 (12)
- HP: 3 (1d6)
- Speed: 5 ft, Swim 30 ft.
| ATTR | VAL | MOD | SAVE |
|---|---|---|---|
| STR | 4 | -3 | -3 |
| DEX | 15 | +2 | +2 |
| CON | 11 | +0 | +0 |
| INT | 3 | -4 | -4 |
| WIS | 10 | +0 | +0 |
| CHA | 4 | -3 | -3 |
- Skills: Perception +2, Stealth +6
- Senses: Darkvision 30 ft; Passive Perception 12
- Languages: None
- CR: 0 (XP 10; PB +2)
Traits
Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Reactions
Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.