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Elk

- Size: Large
- Type: Beast
- Alignment: Unaligned
- AC: 10
- Initiative: +0 (10)
- HP: 13 (2d10 + 2)
- Speed: 50 ft.
| ATTR | VAL | MOD | SAVE |
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 10 | +0 | +0 |
| CON | 12 | +1 | +1 |
| INT | 2 | -4 | -4 |
| WIS | 10 | +0 | +0 |
| CHA | 6 | -2 | -2 |
- Skills: None listed
- Senses: Passive Perception 10
- Languages: None
- CR: 1/4 (XP 50; PB +2)
Traits
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or have the Prone condition.
Actions
Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage.
Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (2d4 + 3) Bludgeoning damage.