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Dungeoneer's Pack

Dungeoneer's Pack

Category: Equipment Pack
Weight: 55 lb.
Cost: 12 GP
Contents Value: 15 GP, 11 SP (23% savings)

Description

The dungeoneer's pack is specifically designed for underground exploration and dungeon delving. This comprehensive kit provides essential tools for navigation, illumination, emergency situations, and basic survival in dangerous subterranean environments.

Contents

  • Backpack (5 lb., 2 GP)
  • Crowbar (5 lb., 2 GP)
  • Hammer (3 lb., 1 GP)
  • 10 pitons (5 lb., 5 SP)
  • 10 torches (10 lb., 1 SP)
  • Tinderbox (1 lb., 5 SP)
  • 10 days of rations (20 lb., 5 GP)
  • Waterskin (5 lb. full, 2 SP)
  • 50 feet of hempen rope (10 lb., 1 GP)

Exploration Essentials

Navigation Tools:

  • Rope for climbing and marking passages
  • Pitons for securing ropes and creating anchor points
  • Hammer for driving pitons and breaking obstacles
  • Crowbar for prying open doors and containers

Illumination:

  • 10 torches provide 10 hours of reliable light
  • Tinderbox ensures ability to light torches repeatedly
  • Multiple light sources prevent being trapped in darkness

Survival Components

Food and Water:

  • 10 days of rations support extended exploration
  • Waterskin provides clean water for 4 days
  • Emergency food supply for unexpected delays

Emergency Preparedness:

  • Rope serves as lifeline for dangerous areas
  • Crowbar can force exits or create shelter
  • Multiple tools provide redundancy if one breaks

Tactical Applications

Dungeon Delving:

  • Light sources reveal traps and hidden passages
  • Food supplies enable thorough exploration
  • Climbing gear accesses multiple levels
  • Prying tools bypass locked or stuck barriers

Underground Survival:

  • Rope creates escape routes from dangerous areas
  • Pitons mark safe paths and dangerous zones
  • Tools can be used to create temporary shelters
  • Rations prevent starvation during extended stays

Professional Advantages

Exploration Benefits:

  • Complete kit removes need for separate shopping
  • Weight distribution optimized for carrying
  • Tool redundancy prevents mission failure
  • Standard equipment familiar to all adventurers

Economic Efficiency:

  • Significant savings over individual purchases
  • No wasted money on unnecessary items
  • Proven combination of essential tools
  • Ready-to-use without additional preparation

Alternative Uses

Above-Ground Applications:

  • Rope useful for river crossings and cliff scaling
  • Tools effective for construction and repair work
  • Food supplies support wilderness travel
  • Light sources essential for night operations

Combat Utility:

  • Hammer and crowbar can serve as improvised weapons
  • Rope can restrain enemies or create traps
  • Pitons can be used as caltrops in emergencies
  • Torches can ignite flammable materials

Value Analysis

Individual Item Costs:

  • Backpack: 2 GP
  • Crowbar: 2 GP
  • Hammer: 1 GP
  • Pitons (10): 5 SP
  • Torches (10): 1 SP
  • Tinderbox: 5 SP
  • Rations (10 days): 5 GP
  • Waterskin: 2 SP
  • Rope (50 ft): 1 GP

Total Individual Value: 11 GP, 13 SP Pack Cost: 12 GP Savings: Approximately 8% discount on essential items

Profession Suitability

Ideal For:

  • Fighters: Practical tools for straightforward exploration
  • Rogues: Lock picking and trap disarming support
  • Rangers: Underground tracking and survival
  • Clerics: Supporting party exploration efforts
  • Any Class: Essential for dungeon-focused campaigns

Maintenance and Replacement

Consumables:

  • Rations expire and must be replaced regularly
  • Torches burn out and need replenishment
  • Rope may fray or break under heavy use
  • Tinderbox components eventually wear out

Durable Items:

  • Crowbar and hammer last for years with proper care
  • Pitons can be reused if recovered
  • Backpack requires occasional repair
  • Waterskin needs cleaning and maintenance

Expansion Options

Additional Useful Items:

  • Grappling hook for climbing assistance
  • Oil for lamp fuel and trap mechanisms
  • Chalk for marking passages
  • Mirror for seeing around corners
  • Spare rope for redundancy