Ram, Portable
Item Details
Weight: 35 lb.
Cost: 4 GP
Category: Tool
Special: +4 bonus to break down doors
Crew: 1-2 people
Description
A Portable Ram is a heavy log capped with iron, designed specifically for breaking down doors and barriers. This siege weapon in miniature provides tremendous force when wielded by one or two characters working together.
Usage
You can use a Portable Ram to break down doors. When doing so, you gain a +4 bonus to the Strength check. One other character can help you use the ram, giving you Advantage on this check.
Mechanics
Solo Operation
- Strength Check: Normal check + 4 bonus
- Handling: Requires both hands
- Fatigue: Repeated use may cause exhaustion
- Accuracy: Harder to aim precisely alone
Two-Person Operation
- Primary Wielder: Makes the Strength check with +4 bonus
- Assistant: Provides Advantage through Help action
- Coordination: Both characters must act together
- Efficiency: Much more effective than solo use
Applications
Door Breaking
- Wooden Doors: Most effective against standard construction
- Reinforced Doors: Still useful but may require multiple attempts
- Metal Doors: Limited effectiveness, may damage the ram
- Magical Barriers: No effect on magically sealed doors
Alternative Uses
- Wall Breaching: Can damage thin walls
- Ice Breaking: Effective against frozen surfaces
- Debris Clearing: Move heavy rubble or obstacles
- Improvised Weapon: Massive but unwieldy club
Tactical Considerations
Advantages
- High Success Rate: +4 bonus significantly improves chances
- Team Benefit: Advantage when using with ally
- Reliable: No complex mechanisms to fail
- Intimidation: Psychological effect on enemies
Disadvantages
- Heavy: 35 pounds limits mobility
- Obvious: Cannot be concealed or used stealthily
- Slow: Takes time to position and use effectively
- Noise: Creates tremendous noise when used
Strategic Planning
- Entry Point: Plan alternative routes in case ram fails
- Team Roles: Designate ram operators and support
- Time Pressure: Factor in noise and response time
- Backup Plans: Have lockpicks or magic as alternatives