Manacles

Weight: 6 lb.
Cost: 2 GP
Category: Tool
Function: Restrain creatures
Description
Heavy iron shackles designed to restrain a creature's hands or feet. These professional restraints consist of two metal cuffs connected by a short chain, providing secure containment while allowing limited movement. Essential equipment for guards, bounty hunters, and law enforcement.
Usage Instructions
Application: Requires a successful grapple check to apply manacles to an unwilling creature. Can be applied automatically to willing or unconscious creatures.
Restraint Effect: A manacled creature is restrained and cannot perform actions requiring the use of hands (if hands are manacled) or move faster than 5 feet per turn (if feet are manacled).
Key Operation: Comes with two keys for locking and unlocking the restraints.
Escape Mechanics
Lock Picking: DC 20 Dexterity check with thieves' tools to pick the lock Strength Breaking: DC 20 Strength check to break the manacles Slipping Free: DC 20 Dexterity (Acrobatics) check to slip out of the restraints Key Use: Automatic success if a key is available
Tactical Applications
- Prisoner Transport: Secure captured enemies or criminals
- Interrogation: Prevent escape during questioning
- Legal Proceedings: Restrain defendants during trials
- Self-Defense: Disable dangerous individuals
- Bounty Hunting: Essential tool for capturing targets alive
Durability and Security
Construction: Heavy iron construction resists casual breaking attempts Chain Length: Short chain prevents effective use of hands as weapons Lock Mechanism: Simple but effective tumbler lock Weight: Heavy enough to impede movement significantly
Specialized Variants
Standard Manacles: Basic iron construction, moderate security Masterwork Manacles: Superior craftsmanship, harder to escape Mithral Manacles: Lightweight but incredibly strong (expensive) Dimensional Shackles: Magical restraints that prevent teleportation
Legal Considerations
Authority Required: Use of manacles may require legal authority in civilized areas Proper Procedures: Improper restraint may be considered assault or kidnapping Time Limits: Extended restraint may have legal implications Evidence: Manacles may be required as evidence in legal proceedings
Limitations
- Heavy and cumbersome to carry multiple sets
- Requires keys that can be lost or stolen
- Can be picked by skilled thieves
- May cause injury if worn too long
- Ineffective against creatures with unusual anatomy
Safety Considerations
Check circulation regularly to prevent injury. Do not leave restrained individuals unattended for extended periods. Ensure proper key security to prevent unauthorized release.
Maintenance
Keep locks clean and lightly oiled. Check for wear or damage that might allow escape. Inspect keys for damage that might prevent operation.