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Healer's Kit

Healer's Kit

Item Details

Weight: 3 lb.
Cost: 5 GP
Category: Medical Equipment
Uses: 10 uses

Description

A Healer's Kit contains a collection of bandages, splints, antiseptic, and other medical supplies necessary for treating wounds and stabilizing injured creatures. This essential equipment allows even non-magical characters to provide life-saving medical aid in critical situations.

Usage

A Healer's Kit has ten uses. As a Utilize action, you can expend one of its uses to stabilize an Unconscious creature that has 0 Hit Points without needing to make a Wisdom (Medicine) check.

Contents

The kit typically includes:

  • Bandages: Clean cloth strips for wrapping wounds
  • Antiseptic: Herbal solutions to prevent infection
  • Splints: Wooden supports for broken bones
  • Suture Materials: Thread and needles for closing wounds
  • Herbal Remedies: Basic medicinal plants and compounds
  • Surgical Tools: Simple instruments for emergency treatment

Tactical Importance

The Healer's Kit serves as a crucial backup for parties without dedicated healers or when magical healing is unavailable. It can mean the difference between life and death for party members who have fallen in combat.

Limitations

  • Limited Uses: Each kit can only be used 10 times before replacement
  • No Healing: Unlike magical healing, it only stabilizes—doesn't restore Hit Points
  • Action Required: Takes a full action to use, which may be costly in combat
  • Training Helpful: While no check is required, Medicine proficiency enhances understanding